// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DEVICE_GAMEPAD_GAMEPAD_USER_GESTURE_H_ #define DEVICE_GAMEPAD_GAMEPAD_USER_GESTURE_H_ namespace device { class Gamepads; // Returns true if any of the gamepads have a button pressed or axis moved // that would be considered a user gesture for interaction. bool GamepadsHaveUserGesture(const Gamepads& gamepads); } // namespace device #endif // DEVICE_GAMEPAD_GAMEPAD_USER_GESTURE_H_