// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_GAMEPAD_HAPTIC_GAMEPAD_ANDROID_H_
#define DEVICE_GAMEPAD_HAPTIC_GAMEPAD_ANDROID_H_
#include "base/memory/weak_ptr.h"
#include "device/gamepad/abstract_haptic_gamepad.h"
namespace device {
class HapticGamepadAndroid final : public AbstractHapticGamepad {
public:
explicit HapticGamepadAndroid(int device_index);
HapticGamepadAndroid(const HapticGamepadAndroid&) = delete;
HapticGamepadAndroid& operator=(const HapticGamepadAndroid&) = delete;
~HapticGamepadAndroid() override;
// AbstractHapticGamepad implementation.
void SetVibration(mojom::GamepadEffectParametersPtr params) override;
void SetZeroVibration() override;
base::WeakPtr<AbstractHapticGamepad> GetWeakPtr() override;
private:
const int device_index_;
base::WeakPtrFactory<HapticGamepadAndroid> weak_factory_{this};
};
} // namespace device
#endif // DEVICE_GAMEPAD_HAPTIC_GAMEPAD_ANDROID_H_