#include "device/gamepad/public/cpp/gamepad_features.h"
#include <algorithm>
#include "base/command_line.h"
#include "base/feature_list.h"
#include "base/metrics/field_trial_params.h"
#include "base/strings/string_number_conversions.h"
#include "device/gamepad/public/cpp/gamepad_switches.h"
namespace features {
BASE_FEATURE(…);
BASE_FEATURE(…);
BASE_FEATURE(…);
BASE_FEATURE(…);
#if BUILDFLAG(IS_ANDROID)
BASE_FEATURE(kEnableAndroidGamepadVibration,
"EnableAndroidGamepadVibration",
base::FEATURE_ENABLED_BY_DEFAULT);
#endif
bool AreGamepadButtonAxisEventsEnabled() { … }
bool IsGamepadMultitouchEnabled() { … }
}