// Copyright 2018 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_HARDWARE_BUFFER_H_ #define DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_HARDWARE_BUFFER_H_ #include "device/base/synchronization/shared_memory_seqlock_buffer.h" #include "device/gamepad/public/cpp/gamepads.h" namespace device { GamepadHardwareBuffer; // GamepadHardwareBuffer is used in shared memory, so it must be trivially // copyable. static_assert …; } // namespace device #endif // DEVICE_GAMEPAD_PUBLIC_MOJOM_GAMEPAD_HARDWARE_BUFFER_H_