#include "device/vr/util/xr_standard_gamepad_builder.h"
namespace device {
XRStandardGamepadBuilder::XRStandardGamepadBuilder(
device::mojom::XRHandedness handedness)
: … { … }
XRStandardGamepadBuilder::~XRStandardGamepadBuilder() = default;
void XRStandardGamepadBuilder::AddOptionalButtonData(
const GamepadBuilder::ButtonData& data) { … }
void XRStandardGamepadBuilder::AddOptionalButtonData(
const GamepadButton& button) { … }
std::optional<Gamepad> XRStandardGamepadBuilder::GetGamepad() const { … }
}