// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DEVICE_VR_VR_GL_UTIL_H_ #define DEVICE_VR_VR_GL_UTIL_H_ #include <array> #include <string> #include "base/component_export.h" #include "device/vr/gl_bindings.h" #include "third_party/skia/include/core/SkColor.h" #define SHADER(Src) … #define OEIE_SHADER(Src) … #define VOID_OFFSET(x) … namespace gfx { class Transform; } // namespace gfx vr // namespace vr #endif // DEVICE_VR_VR_GL_UTIL_H_