chromium/device/vr/vr_gl_util.h

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef DEVICE_VR_VR_GL_UTIL_H_
#define DEVICE_VR_VR_GL_UTIL_H_

#include <array>
#include <string>

#include "base/component_export.h"
#include "device/vr/gl_bindings.h"
#include "third_party/skia/include/core/SkColor.h"

#define SHADER(Src)
#define OEIE_SHADER(Src)
#define VOID_OFFSET(x)

namespace gfx {
class Transform;
}  // namespace gfx

vr  // namespace vr

#endif  // DEVICE_VR_VR_GL_UTIL_H_