// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// DO NOT MODIFY. Use generate_shaders.bat to modify, then re-add this warning.
#ifndef DEVICE_VR_WINDOWS_FLIP_PIXEL_SHADER_H_
#define DEVICE_VR_WINDOWS_FLIP_PIXEL_SHADER_H_
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// my_sampler sampler NA NA 0 1
// my_texture texture float4 2d 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mov oC0, r0
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
sample o0.xyzw, v1.xyxx, t0.xyzw, s0
ret
// Approximately 2 instruction slots used
#endif
const BYTE g_flip_pixel[] = {
68, 88, 66, 67, 192, 36, 143, 138, 147, 91, 77, 61, 65, 22, 238,
11, 132, 7, 50, 248, 1, 0, 0, 0, 196, 2, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0, 164, 0, 0, 0, 16, 1, 0, 0, 140,
1, 0, 0, 56, 2, 0, 0, 144, 2, 0, 0, 65, 111, 110, 57,
100, 0, 0, 0, 100, 0, 0, 0, 0, 2, 255, 255, 60, 0, 0,
0, 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0,
40, 0, 1, 0, 36, 0, 0, 0, 40, 0, 0, 0, 0, 0, 1,
2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0,
3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 1, 0,
0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83,
72, 68, 82, 100, 0, 0, 0, 64, 0, 0, 0, 25, 0, 0, 0,
90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0,
4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242,
32, 16, 0, 0, 0, 0, 0, 69, 0, 0, 9, 242, 32, 16, 0,
0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16,
0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 164, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1, 0, 0, 114, 0, 0, 0, 92, 0, 0,
0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 103,
0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 12, 0, 0,
0, 109, 121, 95, 115, 97, 109, 112, 108, 101, 114, 0, 109, 121, 95,
116, 101, 120, 116, 117, 114, 101, 0, 77, 105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46,
51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 73, 83,
71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56,
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84,
69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84,
0, 171, 171};
#endif // DEVICE_VR_WINDOWS_FLIP_PIXEL_SHADER_H_