// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_ #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_ #include <stddef.h> #include "base/base_export.h" #include "base/compiler_specific.h" #include "base/memory/raw_ptr.h" #include "build/build_config.h" #if BUILDFLAG(IS_WIN) #include "base/win/scoped_handle.h" #elif BUILDFLAG(IS_APPLE) #include <mach/mach.h> #include <list> #include <memory> #include "base/apple/scoped_mach_port.h" #include "base/functional/callback_forward.h" #include "base/memory/ref_counted.h" #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) #include <list> #include <utility> #include "base/memory/ref_counted.h" #include "base/synchronization/lock.h" #endif namespace base { class TimeDelta; // A WaitableEvent can be a useful thread synchronization tool when you want to // allow one thread to wait for another thread to finish some work. For // non-Windows systems, this can only be used from within a single address // space. // // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to // protect a simple boolean value. However, if you find yourself using a // WaitableEvent in conjunction with a Lock to wait for a more complex state // change (e.g., for an item to be added to a queue), then you should probably // be using a ConditionVariable instead of a WaitableEvent. // // NOTE: On Windows, this class provides a subset of the functionality afforded // by a Windows event object. This is intentional. If you are writing Windows // specific code and you need other features of a Windows event, then you might // be better off just using an Windows event directly. class BASE_EXPORT WaitableEvent { … }; } // namespace base #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_