// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EXTENSIONS_SHELL_BROWSER_SHELL_DESKTOP_CONTROLLER_MAC_H_
#define EXTENSIONS_SHELL_BROWSER_SHELL_DESKTOP_CONTROLLER_MAC_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "extensions/shell/browser/desktop_controller.h"
#include "ui/display/screen.h"
namespace extensions {
class AppWindow;
class AppWindowClient;
// A simple implementation of the app_shell DesktopController for Mac Cocoa.
// Only currently supports one app window (unlike Aura).
class ShellDesktopControllerMac : public DesktopController {
public:
ShellDesktopControllerMac();
ShellDesktopControllerMac(const ShellDesktopControllerMac&) = delete;
ShellDesktopControllerMac& operator=(const ShellDesktopControllerMac&) =
delete;
~ShellDesktopControllerMac() override;
// DesktopController:
void AddAppWindow(AppWindow* app_window, gfx::NativeWindow window) override;
void CloseAppWindows() override;
private:
std::unique_ptr<AppWindowClient> app_window_client_;
// The desktop only supports a single app window.
// TODO(yoz): Support multiple app windows, as we do in Aura.
raw_ptr<AppWindow, DanglingUntriaged>
app_window_; // NativeAppWindow::Close() deletes this.
display::ScopedNativeScreen screen_;
};
} // namespace extensions
#endif // EXTENSIONS_SHELL_BROWSER_SHELL_DESKTOP_CONTROLLER_MAC_H_