chromium/extensions/test/extension_test_message_listener.h

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef EXTENSIONS_TEST_EXTENSION_TEST_MESSAGE_LISTENER_H_
#define EXTENSIONS_TEST_EXTENSION_TEST_MESSAGE_LISTENER_H_

#include <optional>
#include <string>

#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/scoped_observation.h"
#include "extensions/browser/api/test/test_api_observer.h"
#include "extensions/browser/api/test/test_api_observer_registry.h"
#include "extensions/common/extension_id.h"

namespace content {
class BrowserContext;
}

namespace extensions {
class TestSendMessageFunction;
}

// This class helps us wait for incoming messages sent from javascript via
// chrome.test.sendMessage(). A sample usage would be:
//
//   ExtensionTestMessageListener listener("foo");
//   ... do some work
//   ASSERT_TRUE(listener.WaitUntilSatisfied());
//
// It is also possible to have the extension wait for our reply. This is
// useful for coordinating multiple pages/processes and having them wait on
// each other. Example:
//
//   ExtensionTestMessageListener listener1("foo1", ReplyBehavior::kWillReply);
//   ExtensionTestMessageListener listener2("foo2", ReplyBehavior::kWillReply);
//   ASSERT_TRUE(listener1.WaitUntilSatisfied());
//   ASSERT_TRUE(listener2.WaitUntilSatisfied());
//   ... do some work
//   listener1.Reply("foo2 is ready");
//   listener2.Reply("foo1 is ready");
//
// Further, we can use this to listen for a success and failure message:
//
//   ExtensionTestMessageListener listener("success", will_reply);
//   listener.set_failure_message("failure");
//   ASSERT_TRUE(listener.WaitUntilSatisfied());
//   if (listener.message() == "success") {
//     HandleSuccess();
//   } else {
//     ASSERT_EQ("failure", listener.message());
//     HandleFailure();
//   }
//
// Or, use it to listen to any arbitrary message:
//
//   ExtensionTestMessageListener listener(will_reply);
//   ASSERT_TRUE(listener.WaitUntilSatisfied());
//   if (listener.message() == "foo")
//     HandleFoo();
//   else if (listener.message() == "bar")
//     HandleBar();
//   else if (listener.message() == "baz")
//     HandleBaz();
//   else
//     NOTREACHED_IN_MIGRATION();
//
// You can also use the class to listen for messages from a specified extension:
//
//   ExtensionTestMessageListener listener(will_reply);
//   listener.set_extension_id(extension->id());
//   ASSERT_TRUE(listener.WaitUntilSatisfied());
//   ... do some work.
//
// A callback can be set to react to a message from an extension, instead of
// manually waiting.
//
//   ExtensionTestMessageListener listener("do_something");
//   listener.SetOnSatisfied(base::BindOnce(&DoSomething));
//   ... run test
//   // SetOnRepeatedlySatisfied could be used if the message is expected
//   // multiple times.
//
// Finally, you can reset the listener to reuse it.
//
//   ExtensionTestMessageListener listener(ReplyBehavior::kWillReply);
//   ASSERT_TRUE(listener.WaitUntilSatisfied());
//   while (listener.message() != "end") {
//     Handle(listener.message());
//     listener.Reply("bar");
//     listener.Reset();
//     ASSERT_TRUE(listener.WaitUntilSatisfied());
//   }
//
// Note that when using it in browser tests, you need to make sure it gets
// destructed *before* the browser gets torn down. Two common patterns are to
// either make it a local variable inside your test body, or if it's a member
// variable of a ExtensionBrowserTest subclass, override the
// BrowserTestBase::TearDownOnMainThread() method and clean it up there.

// The behavior specifying whether the listener will reply to the
// incoming message. This is defined outside the class simply to save authors
// from typing out ReplyBehavior::kWillReply.
enum class ReplyBehavior {};

class ExtensionTestMessageListener : public extensions::TestApiObserver {};

#endif  // EXTENSIONS_TEST_EXTENSION_TEST_MESSAGE_LISTENER_H_