chromium/third_party/libgav1/src/src/utils/types.h

/*
 * Copyright 2019 The libgav1 Authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef LIBGAV1_SRC_UTILS_TYPES_H_
#define LIBGAV1_SRC_UTILS_TYPES_H_

#include <array>
#include <cstddef>
#include <cstdint>
#include <memory>

#include "src/utils/array_2d.h"
#include "src/utils/constants.h"
#include "src/utils/memory.h"

namespace libgav1 {

MotionVector;

CompoundMotionVector;

// Stores the motion information used for motion field estimation.
struct TemporalMotionField : public Allocable {};

// MvContexts contains the contexts used to decode portions of an inter block
// mode info to set the y_mode field in BlockParameters.
//
// The contexts in the struct correspond to the ZeroMvContext, RefMvContext,
// and NewMvContext variables in the spec.
struct MvContexts {};

struct PaletteModeInfo {};

// Stores the parameters used by the prediction process. The members of the
// struct are filled in when parsing the bitstream and used when the prediction
// is computed. The information in this struct is associated with a single
// block.
// While both BlockParameters and PredictionParameters store information
// pertaining to a Block, the only difference is that BlockParameters outlives
// the block itself (for example, some of the variables in BlockParameters are
// used to compute the context for reading elements in the subsequent blocks).
struct PredictionParameters : public Allocable {};

// A lot of BlockParameters objects are created, so the smallest type is used
// for each field. The ranges of some fields are documented to justify why
// their types are large enough.
struct BlockParameters : public Allocable {};

// Used to store the left and top block parameters that are used for computing
// the cdf context of the subsequent blocks.
struct BlockCdfContext {};

// A five dimensional array used to store the wedge masks. The dimensions are:
//   - block_size_index (returned by GetWedgeBlockSizeIndex() in prediction.cc).
//   - flip_sign (0 or 1).
//   - wedge_index (0 to 15).
//   - each of those three dimensions is a 2d array of block_width by
//     block_height.
WedgeMaskArray;

enum GlobalMotionTransformationType : uint8_t {};

// Global motion and warped motion parameters. See the paper for more info:
// S. Parker, Y. Chen, D. Barker, P. de Rivaz, D. Mukherjee, "Global and locally
// adaptive warped motion compensation in video compression", Proc. IEEE
// International Conference on Image Processing (ICIP), pp. 275-279, Sep. 2017.
struct GlobalMotion {};

// Loop filter parameters:
//
// If level[0] and level[1] are both equal to 0, the loop filter process is
// not invoked.
//
// |sharpness| and |delta_enabled| are only used by the loop filter process.
//
// The |ref_deltas| and |mode_deltas| arrays are used not only by the loop
// filter process but also by the reference frame update and loading
// processes. The loop filter process uses |ref_deltas| and |mode_deltas| only
// when |delta_enabled| is true.
struct LoopFilter {};

struct Delta {};

struct Cdef {};

struct TileInfo {};

struct LoopRestoration {};

// Stores the quantization parameters of Section 5.9.12.
struct QuantizerParameters {};

// The corresponding segment feature constants in the AV1 spec are named
// SEG_LVL_xxx.
enum SegmentFeature : uint8_t {};

struct Segmentation {};

// Section 6.8.20.
// Note: In spec, film grain section uses YCbCr to denote variable names,
// such as num_cb_points, num_cr_points. To keep it consistent with other
// parts of code, we use YUV, i.e., num_u_points, num_v_points, etc.
struct FilmGrainParams {};

struct ObuFrameHeader {};

// Structure used for traversing the partition tree.
struct PartitionTreeNode {};

// Structure used for storing the transform parameters in a superblock.
struct TransformParameters {};

}  // namespace libgav1
#endif  // LIBGAV1_SRC_UTILS_TYPES_H_