#ifndef GPU_GLES2_GL2EXTCHROMIUM_H_
#define GPU_GLES2_GL2EXTCHROMIUM_H_
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GL_CHROMIUM_texture_mailbox
#define GL_CHROMIUM_texture_mailbox …
#ifndef GL_MAILBOX_SIZE_CHROMIUM
#define GL_MAILBOX_SIZE_CHROMIUM …
#endif
#endif
#ifndef GL_CHROMIUM_pixel_transfer_buffer_object
#define GL_CHROMIUM_pixel_transfer_buffer_object …
#ifndef GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM …
#define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void* GL_APIENTRY glMapBufferCHROMIUM(GLuint target,GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM(GLuint target);
#endif
PFNGLMAPBUFFERCHROMIUM;
PFNGLUNMAPBUFFERCHROMIUM;
#endif
#ifndef GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM
#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM …
#define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM …
#endif
#ifndef GL_STREAM_READ
#define GL_STREAM_READ …
#endif
#endif
#ifndef GL_CHROMIUM_deschedule
#define GL_CHROMIUM_deschedule …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDescheduleUntilFinishedCHROMIUM();
#endif
PFNGLDESCHEDULEUNTILFINISHEDCHROMIUM;
#endif
#ifndef GL_CHROMIUM_map_sub
#define GL_CHROMIUM_map_sub …
#ifndef GL_READ_ONLY
#define GL_READ_ONLY …
#endif
#ifndef GL_WRITE_ONLY
#define GL_WRITE_ONLY …
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM(
GLuint target, GLintptr offset, GLsizeiptr size, GLenum access);
GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM(const void* mem);
GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, GLenum access);
GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM(const void* mem);
#endif
PFNGLMAPBUFFERSUBDATACHROMIUMPROC;
PFNGLUNMAPBUFFERSUBDATACHROMIUMPROC;
PFNGLMAPTEXSUBIMAGE2DCHROMIUMPROC;
PFNGLUNMAPTEXSUBIMAGE2DCHROMIUMPROC;
#endif
#ifndef GL_CHROMIUM_request_extension
#define GL_CHROMIUM_request_extension …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM();
GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM(const char* extension);
#endif
PFNGLGETREQUESTABLEEXTENSIONSCHROMIUMPROC;
PFNGLREQUESTEXTENSIONCHROMIUMPROC;
#endif
#ifndef GL_CHROMIUM_get_error_query
#define GL_CHROMIUM_get_error_query …
#ifndef GL_GET_ERROR_QUERY_CHROMIUM
#define GL_GET_ERROR_QUERY_CHROMIUM …
#endif
#endif
#ifndef GL_CHROMIUM_bind_uniform_location
#define GL_CHROMIUM_bind_uniform_location …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM(
GLuint program, GLint location, const char* name);
#endif
PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC;
#endif
#ifndef GL_CHROMIUM_command_buffer_query
#define GL_CHROMIUM_command_buffer_query …
#ifndef GL_COMMANDS_ISSUED_CHROMIUM
#define GL_COMMANDS_ISSUED_CHROMIUM …
#endif
#ifndef GL_COMMANDS_ISSUED_TIMESTAMP_CHROMIUM
#define GL_COMMANDS_ISSUED_TIMESTAMP_CHROMIUM …
#endif
#endif
#ifndef GL_CHROMIUM_framebuffer_multisample
#define GL_CHROMIUM_framebuffer_multisample …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECHROMIUMPROC;
PFNGLBLITFRAMEBUFFERCHROMIUMPROC;
#ifndef GL_FRAMEBUFFER_BINDING_EXT
#define GL_FRAMEBUFFER_BINDING_EXT …
#endif
#ifndef GL_DRAW_FRAMEBUFFER_BINDING_EXT
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT …
#endif
#ifndef GL_RENDERBUFFER_BINDING_EXT
#define GL_RENDERBUFFER_BINDING_EXT …
#endif
#ifndef GL_RENDERBUFFER_SAMPLES
#define GL_RENDERBUFFER_SAMPLES …
#endif
#ifndef GL_READ_FRAMEBUFFER_EXT
#define GL_READ_FRAMEBUFFER_EXT …
#endif
#ifndef GL_RENDERBUFFER_SAMPLES_EXT
#define GL_RENDERBUFFER_SAMPLES_EXT …
#endif
#ifndef GL_RENDERBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING …
#endif
#ifndef GL_READ_FRAMEBUFFER_BINDING
#define GL_READ_FRAMEBUFFER_BINDING …
#endif
#ifndef GL_MAX_SAMPLES
#define GL_MAX_SAMPLES …
#endif
#ifndef GL_READ_FRAMEBUFFER_BINDING_EXT
#define GL_READ_FRAMEBUFFER_BINDING_EXT …
#endif
#ifndef GL_DRAW_FRAMEBUFFER_BINDING
#define GL_DRAW_FRAMEBUFFER_BINDING …
#endif
#ifndef GL_MAX_SAMPLES_EXT
#define GL_MAX_SAMPLES_EXT …
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER …
#endif
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER …
#endif
#ifndef GL_DRAW_FRAMEBUFFER_EXT
#define GL_DRAW_FRAMEBUFFER_EXT …
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE …
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT …
#endif
#ifndef GL_FRAMEBUFFER_BINDING
#define GL_FRAMEBUFFER_BINDING …
#endif
#endif
#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_ANGLE_texture_compression_dxt3 …
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT …
#endif
#endif
#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_ANGLE_texture_compression_dxt5 …
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT …
#endif
#endif
#ifndef GL_ANGLE_rgbx_internal_format
#define GL_ANGLE_rgbx_internal_format …
#ifndef GL_RGBX8_ANGLE
#define GL_RGBX8_ANGLE …
#endif
#endif
#ifndef GL_ANGLE_provoking_vertex
#define GL_ANGLE_provoking_vertex …
#ifndef GL_FIRST_VERTEX_CONVENTION_ANGLE
#define GL_FIRST_VERTEX_CONVENTION_ANGLE …
#endif
#ifndef GL_LAST_VERTEX_CONVENTION_ANGLE
#define GL_LAST_VERTEX_CONVENTION_ANGLE …
#endif
#ifndef GL_PROVOKING_VERTEX_ANGLE
#define GL_PROVOKING_VERTEX_ANGLE …
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glProvokingVertexANGLE(GLenum provokeMode);
#endif
PFNGLPROVOKINGVERTEXANGLEPROC;
#endif
#ifndef GL_ANGLE_shader_pixel_local_storage
#define GL_ANGLE_shader_pixel_local_storage …
#ifndef GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE
#define GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE …
#endif
#ifndef GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE
#define GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE …
#endif
#ifndef GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE
#define GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE …
#endif
#ifndef GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE
#define GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE …
#endif
#ifndef GL_LOAD_OP_ZERO_ANGLE
#define GL_LOAD_OP_ZERO_ANGLE …
#endif
#ifndef GL_LOAD_OP_CLEAR_ANGLE
#define GL_LOAD_OP_CLEAR_ANGLE …
#endif
#ifndef GL_LOAD_OP_LOAD_ANGLE
#define GL_LOAD_OP_LOAD_ANGLE …
#endif
#ifndef GL_STORE_OP_STORE_ANGLE
#define GL_STORE_OP_STORE_ANGLE …
#endif
#ifndef GL_PIXEL_LOCAL_FORMAT_ANGLE
#define GL_PIXEL_LOCAL_FORMAT_ANGLE …
#endif
#ifndef GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE
#define GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE …
#endif
#ifndef GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE
#define GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE …
#endif
#ifndef GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE
#define GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE …
#endif
#ifndef GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE
#define GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE …
#endif
#ifndef GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE
#define GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE …
#endif
#ifndef GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE
#define GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE …
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY
glFramebufferMemorylessPixelLocalStorageANGLE(GLint plane,
GLenum internalformat);
GL_APICALL void GL_APIENTRY
glFramebufferTexturePixelLocalStorageANGLE(GLint plane,
GLuint backingtexture,
GLint level,
GLint layer);
GL_APICALL void GL_APIENTRY
glFramebufferPixelLocalClearValuefvANGLE(GLint plane, const GLfloat value[]);
GL_APICALL void GL_APIENTRY
glFramebufferPixelLocalClearValueivANGLE(GLint plane, const GLint value[]);
GL_APICALL void GL_APIENTRY
glFramebufferPixelLocalClearValueuivANGLE(GLint plane, const GLuint value[]);
GL_APICALL void GL_APIENTRY
glBeginPixelLocalStorageANGLE(GLsizei n, const GLenum loadops[]);
GL_APICALL void GL_APIENTRY
glEndPixelLocalStorageANGLE(GLsizei n, const GLenum storeops[]);
GL_APICALL void GL_APIENTRY glPixelLocalStorageBarrierANGLE(void);
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageInterruptANGLE(void);
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageRestoreANGLE(void);
GL_APICALL void GL_APIENTRY
glGetFramebufferPixelLocalStorageParameterfvANGLE(GLint plane,
GLenum pname,
GLfloat* params);
GL_APICALL void GL_APIENTRY
glGetFramebufferPixelLocalStorageParameterivANGLE(GLint plane,
GLenum pname,
GLint* params);
#endif
PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC;
PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC;
PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC;
PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC;
PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC;
PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC;
PFNGLENDPIXELLOCALSTORAGEANGLEPROC;
PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC;
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC;
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC;
#endif
#ifndef GL_ANGLE_clip_cull_distance
#define GL_ANGLE_clip_cull_distance …
#ifndef GL_MAX_CLIP_DISTANCES_ANGLE
#define GL_MAX_CLIP_DISTANCES_ANGLE …
#endif
#ifndef GL_MAX_CULL_DISTANCES_ANGLE
#define GL_MAX_CULL_DISTANCES_ANGLE …
#endif
#ifndef GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE …
#endif
#ifndef GL_CLIP_DISTANCE0_ANGLE
#define GL_CLIP_DISTANCE0_ANGLE …
#endif
#ifndef GL_CLIP_DISTANCE1_ANGLE
#define GL_CLIP_DISTANCE1_ANGLE …
#endif
#ifndef GL_CLIP_DISTANCE2_ANGLE
#define GL_CLIP_DISTANCE2_ANGLE …
#endif
#ifndef GL_CLIP_DISTANCE3_ANGLE
#define GL_CLIP_DISTANCE3_ANGLE …
#endif
#ifndef GL_CLIP_DISTANCE4_ANGLE
#define GL_CLIP_DISTANCE4_ANGLE …
#endif
#ifndef GL_CLIP_DISTANCE5_ANGLE
#define GL_CLIP_DISTANCE5_ANGLE …
#endif
#ifndef GL_CLIP_DISTANCE6_ANGLE
#define GL_CLIP_DISTANCE6_ANGLE …
#endif
#ifndef GL_CLIP_DISTANCE7_ANGLE
#define GL_CLIP_DISTANCE7_ANGLE …
#endif
#endif
#ifndef GL_ANGLE_polygon_mode
#define GL_ANGLE_polygon_mode …
#ifndef GL_POLYGON_MODE_ANGLE
#define GL_POLYGON_MODE_ANGLE …
#endif
#ifndef GL_POLYGON_OFFSET_LINE_ANGLE
#define GL_POLYGON_OFFSET_LINE_ANGLE …
#endif
#ifndef GL_LINE_ANGLE
#define GL_LINE_ANGLE …
#endif
#ifndef GL_FILL_ANGLE
#define GL_FILL_ANGLE …
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPolygonModeANGLE(GLenum face, GLenum mode);
#endif
PFNGLPOLYGONMODEANGLEPROC;
#endif
#ifndef GL_ANGLE_stencil_texturing
#define GL_ANGLE_stencil_texturing …
#ifndef GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE
#define GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE …
#endif
#ifndef GL_STENCIL_INDEX_ANGLE
#define GL_STENCIL_INDEX_ANGLE …
#endif
#endif
#ifndef GL_CHROMIUM_async_pixel_transfers
#define GL_CHROMIUM_async_pixel_transfers …
#ifndef GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM
#define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM …
#endif
#endif
#ifndef GL_BIND_GENERATES_RESOURCE_CHROMIUM
#define GL_BIND_GENERATES_RESOURCE_CHROMIUM …
#endif
#ifndef GL_CHROMIUM_copy_texture
#define GL_CHROMIUM_copy_texture …
#ifndef GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM
#define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM …
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY
glCopyTextureCHROMIUM(GLenum source_id,
GLint source_level,
GLenum dest_target,
GLenum dest_id,
GLint dest_level,
GLint internalformat,
GLenum dest_type,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
GL_APICALL void GL_APIENTRY
glCopySubTextureCHROMIUM(GLenum source_id,
GLint source_level,
GLenum dest_target,
GLenum dest_id,
GLint dest_level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
#endif
PFNGLCOPYTEXTURECHROMIUMPROC;
PFNGLCOPYSUBTEXTURECHROMIUMPROC;
#endif
#ifndef GL_CHROMIUM_lose_context
#define GL_CHROMIUM_lose_context …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other);
#endif
PFNGLLOSECONTEXTCHROMIUMPROC;
#endif
#ifndef GL_ARB_texture_rectangle
#define GL_ARB_texture_rectangle …
#ifndef GL_SAMPLER_2D_RECT_ARB
#define GL_SAMPLER_2D_RECT_ARB …
#endif
#ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB
#define GL_TEXTURE_BINDING_RECTANGLE_ARB …
#endif
#ifndef GL_TEXTURE_RECTANGLE_ARB
#define GL_TEXTURE_RECTANGLE_ARB …
#endif
#endif
#ifndef GL_CHROMIUM_enable_feature
#define GL_CHROMIUM_enable_feature …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM(const char* feature);
#endif
PFNGLENABLEFEATURECHROMIUMPROC;
#endif
#ifndef GL_ARB_robustness
#define GL_ARB_robustness …
#ifndef GL_GUILTY_CONTEXT_RESET_ARB
#define GL_GUILTY_CONTEXT_RESET_ARB …
#endif
#ifndef GL_UNKNOWN_CONTEXT_RESET_ARB
#define GL_UNKNOWN_CONTEXT_RESET_ARB …
#endif
#ifndef GL_INNOCENT_CONTEXT_RESET_ARB
#define GL_INNOCENT_CONTEXT_RESET_ARB …
#endif
#endif
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferEXT(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
PFNGLBLITFRAMEBUFFEREXTPROC;
#endif
#ifndef GL_EXT_draw_buffers
#define GL_EXT_draw_buffers …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersEXT(
GLsizei n, const GLenum* bufs);
#endif
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (
GLsizei n, const GLenum* bufs);
#ifndef GL_COLOR_ATTACHMENT0_EXT
#define GL_COLOR_ATTACHMENT0_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT1_EXT
#define GL_COLOR_ATTACHMENT1_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT2_EXT
#define GL_COLOR_ATTACHMENT2_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT3_EXT
#define GL_COLOR_ATTACHMENT3_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT4_EXT
#define GL_COLOR_ATTACHMENT4_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT5_EXT
#define GL_COLOR_ATTACHMENT5_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT6_EXT
#define GL_COLOR_ATTACHMENT6_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT7_EXT
#define GL_COLOR_ATTACHMENT7_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT8_EXT
#define GL_COLOR_ATTACHMENT8_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT9_EXT
#define GL_COLOR_ATTACHMENT9_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT10_EXT
#define GL_COLOR_ATTACHMENT10_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT11_EXT
#define GL_COLOR_ATTACHMENT11_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT12_EXT
#define GL_COLOR_ATTACHMENT12_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT13_EXT
#define GL_COLOR_ATTACHMENT13_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT14_EXT
#define GL_COLOR_ATTACHMENT14_EXT …
#endif
#ifndef GL_COLOR_ATTACHMENT15_EXT
#define GL_COLOR_ATTACHMENT15_EXT …
#endif
#ifndef GL_DRAW_BUFFER0_EXT
#define GL_DRAW_BUFFER0_EXT …
#endif
#ifndef GL_DRAW_BUFFER1_EXT
#define GL_DRAW_BUFFER1_EXT …
#endif
#ifndef GL_DRAW_BUFFER2_EXT
#define GL_DRAW_BUFFER2_EXT …
#endif
#ifndef GL_DRAW_BUFFER3_EXT
#define GL_DRAW_BUFFER3_EXT …
#endif
#ifndef GL_DRAW_BUFFER4_EXT
#define GL_DRAW_BUFFER4_EXT …
#endif
#ifndef GL_DRAW_BUFFER5_EXT
#define GL_DRAW_BUFFER5_EXT …
#endif
#ifndef GL_DRAW_BUFFER6_EXT
#define GL_DRAW_BUFFER6_EXT …
#endif
#ifndef GL_DRAW_BUFFER7_EXT
#define GL_DRAW_BUFFER7_EXT …
#endif
#ifndef GL_DRAW_BUFFER8_EXT
#define GL_DRAW_BUFFER8_EXT …
#endif
#ifndef GL_DRAW_BUFFER9_EXT
#define GL_DRAW_BUFFER9_EXT …
#endif
#ifndef GL_DRAW_BUFFER10_EXT
#define GL_DRAW_BUFFER10_EXT …
#endif
#ifndef GL_DRAW_BUFFER11_EXT
#define GL_DRAW_BUFFER11_EXT …
#endif
#ifndef GL_DRAW_BUFFER12_EXT
#define GL_DRAW_BUFFER12_EXT …
#endif
#ifndef GL_DRAW_BUFFER13_EXT
#define GL_DRAW_BUFFER13_EXT …
#endif
#ifndef GL_DRAW_BUFFER14_EXT
#define GL_DRAW_BUFFER14_EXT …
#endif
#ifndef GL_DRAW_BUFFER15_EXT
#define GL_DRAW_BUFFER15_EXT …
#endif
#ifndef GL_MAX_COLOR_ATTACHMENTS_EXT
#define GL_MAX_COLOR_ATTACHMENTS_EXT …
#endif
#ifndef GL_MAX_DRAW_BUFFERS_EXT
#define GL_MAX_DRAW_BUFFERS_EXT …
#endif
#endif
#ifndef GL_CHROMIUM_resize
#define GL_CHROMIUM_resize …
GLcolorSpace;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glResizeCHROMIUM(GLuint width,
GLuint height,
GLfloat scale_factor,
GLcolorSpace color_space,
GLboolean alpha);
#endif
PFNGLRESIZECHROMIUMPROC;
#endif
#ifndef GL_CHROMIUM_get_multiple
#define GL_CHROMIUM_get_multiple …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM(
GLuint program, GLsizei bufsize, GLsizei* size, void* info);
#endif
PFNGLGETPROGRAMINFOCHROMIUMPROC;
#endif
#ifndef GL_CHROMIUM_sync_point
#define GL_CHROMIUM_sync_point …
#ifndef GL_SYNC_TOKEN_SIZE_CHROMIUM
#define GL_SYNC_TOKEN_SIZE_CHROMIUM …
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGenSyncTokenCHROMIUM(GLbyte* sync_token);
GL_APICALL void GL_APIENTRY
glGenUnverifiedSyncTokenCHROMIUM(GLbyte* sync_token);
GL_APICALL void GL_APIENTRY glVerifySyncTokensCHROMIUM(GLbyte **sync_tokens,
GLsizei count);
GL_APICALL void GL_APIENTRY glWaitSyncTokenCHROMIUM(const GLbyte* sync_token);
#endif
PFNGLGENSYNCTOKENCHROMIUMPROC;
PFNGLGENUNVERIFIEDSYNCTOKENCHROMIUMPROC;
PFNGLVERIFYSYNCTOKENSCHROMIUMPROC;
PFNGLWAITSYNCTOKENCHROMIUM;
#endif
#ifndef GL_CHROMIUM_color_buffer_float_rgba
#define GL_CHROMIUM_color_buffer_float_rgba …
#ifndef GL_RGBA32F
#define GL_RGBA32F …
#endif
#endif
#ifndef GL_CHROMIUM_color_buffer_float_rgb
#define GL_CHROMIUM_color_buffer_float_rgb …
#ifndef GL_RGB32F
#define GL_RGB32F …
#endif
#endif
#ifndef GL_CHROMIUM_sync_query
#define GL_CHROMIUM_sync_query …
#ifndef GL_COMMANDS_COMPLETED_CHROMIUM
#define GL_COMMANDS_COMPLETED_CHROMIUM …
#endif
#endif
#ifndef GL_CHROMIUM_nonblocking_readback
#define GL_CHROMIUM_nonblocking_readback …
#ifndef GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM
#define GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM …
#endif
#endif
#ifndef GL_EXT_multisample_compatibility
#define GL_EXT_multisample_compatibility …
#define GL_MULTISAMPLE_EXT …
#define GL_SAMPLE_ALPHA_TO_ONE_EXT …
#endif
#ifndef GL_EXT_blend_func_extended
#define GL_EXT_blend_func_extended …
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name);
GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT(GLuint program,
GLuint colorNumber,
const char* name);
GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT(GLuint program,
const char* name);
#endif
typedef void(GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXT)(
GLuint program,
GLuint colorNumber,
GLuint index,
const char* name);
typedef void(GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXT)(GLuint program,
GLuint colorNumber,
const char* name);
typedef GLint(GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXT)(GLuint program,
const GLchar* name);
#define GL_SRC_ALPHA_SATURATE_EXT …
#define GL_SRC1_ALPHA_EXT …
#define GL_SRC1_COLOR_EXT …
#define GL_ONE_MINUS_SRC1_COLOR_EXT …
#define GL_ONE_MINUS_SRC1_ALPHA_EXT …
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT …
#endif
#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query …
#define GL_SAMPLES_PASSED_ARB …
#endif
#ifndef GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT
#define GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT …
#endif
#ifndef GL_CHROMIUM_shared_image
#define GL_CHROMIUM_shared_image …
#define GL_SHARED_IMAGE_ACCESS_MODE_READ_CHROMIUM …
#define GL_SHARED_IMAGE_ACCESS_MODE_READWRITE_CHROMIUM …
#endif
#ifndef GL_CHROMIUM_program_completion_query
#define GL_CHROMIUM_program_completion_query …
#ifndef GL_PROGRAM_COMPLETION_QUERY_CHROMIUM
#define GL_PROGRAM_COMPLETION_QUERY_CHROMIUM …
#endif
#endif
#ifdef __cplusplus
}
#endif
#endif