#include "gpu/command_buffer/client/command_buffer_direct_locked.h"
namespace gpu {
void CommandBufferDirectLocked::Flush(int32_t put_offset) { … }
CommandBuffer::State CommandBufferDirectLocked::WaitForTokenInRange(
int32_t start,
int32_t end) { … }
CommandBuffer::State CommandBufferDirectLocked::WaitForGetOffsetInRange(
uint32_t set_get_buffer_count,
int32_t start,
int32_t end) { … }
scoped_refptr<Buffer> CommandBufferDirectLocked::CreateTransferBuffer(
uint32_t size,
int32_t* id,
uint32_t alignment,
TransferBufferAllocationOption option) { … }
}