#ifdef UNSAFE_BUFFERS_BUILD
#pragma allow_unsafe_buffers
#endif
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_UNITTEST_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_UNITTEST_AUTOGEN_H_
TEST_F(GLES2ImplementationTest, AttachShader) { … }
TEST_F(GLES2ImplementationTest, BindBuffer) { … }
TEST_F(GLES2ImplementationTest, BindBufferBase) { … }
TEST_F(GLES2ImplementationTest, BindBufferRange) { … }
TEST_F(GLES2ImplementationTest, BindFramebuffer) { … }
TEST_F(GLES2ImplementationTest, BindRenderbuffer) { … }
TEST_F(GLES2ImplementationTest, BindSampler) { … }
TEST_F(GLES2ImplementationTest, BindTransformFeedback) { … }
TEST_F(GLES2ImplementationTest, BlendColor) { … }
TEST_F(GLES2ImplementationTest, BlendEquation) { … }
TEST_F(GLES2ImplementationTest, BlendEquationSeparate) { … }
TEST_F(GLES2ImplementationTest, BlendFunc) { … }
TEST_F(GLES2ImplementationTest, BlendFuncSeparate) { … }
TEST_F(GLES2ImplementationTest, CheckFramebufferStatus) { … }
TEST_F(GLES2ImplementationTest, Clear) { … }
TEST_F(GLES2ImplementationTest, ClearBufferfi) { … }
TEST_F(GLES2ImplementationTest, ClearBufferfv) { … }
TEST_F(GLES2ImplementationTest, ClearBufferiv) { … }
TEST_F(GLES2ImplementationTest, ClearBufferuiv) { … }
TEST_F(GLES2ImplementationTest, ClearColor) { … }
TEST_F(GLES2ImplementationTest, ClearDepthf) { … }
TEST_F(GLES2ImplementationTest, ClearStencil) { … }
TEST_F(GLES2ImplementationTest, ColorMask) { … }
TEST_F(GLES2ImplementationTest, CompileShader) { … }
TEST_F(GLES2ImplementationTest, CopyBufferSubData) { … }
TEST_F(GLES2ImplementationTest, CopyTexImage2D) { … }
TEST_F(GLES2ImplementationTest, CopyTexImage2DInvalidConstantArg7) { … }
TEST_F(GLES2ImplementationTest, CopyTexSubImage2D) { … }
TEST_F(GLES2ImplementationTest, CopyTexSubImage3D) { … }
TEST_F(GLES2ImplementationTest, CullFace) { … }
TEST_F(GLES2ImplementationTest, DeleteBuffers) { … }
TEST_F(GLES2ImplementationTest, DeleteFramebuffers) { … }
TEST_F(GLES2ImplementationTest, DeleteProgram) { … }
TEST_F(GLES2ImplementationTest, DeleteRenderbuffers) { … }
TEST_F(GLES2ImplementationTest, DeleteSamplers) { … }
TEST_F(GLES2ImplementationTest, DeleteSync) { … }
TEST_F(GLES2ImplementationTest, DeleteShader) { … }
TEST_F(GLES2ImplementationTest, DeleteTextures) { … }
TEST_F(GLES2ImplementationTest, DeleteTransformFeedbacks) { … }
TEST_F(GLES2ImplementationTest, DepthFunc) { … }
TEST_F(GLES2ImplementationTest, DepthMask) { … }
TEST_F(GLES2ImplementationTest, DepthRangef) { … }
TEST_F(GLES2ImplementationTest, DetachShader) { … }
TEST_F(GLES2ImplementationTest, DisableVertexAttribArray) { … }
TEST_F(GLES2ImplementationTest, DrawArrays) { … }
TEST_F(GLES2ImplementationTest, EnableVertexAttribArray) { … }
TEST_F(GLES2ImplementationTest, Flush) { … }
TEST_F(GLES2ImplementationTest, FramebufferRenderbuffer) { … }
TEST_F(GLES2ImplementationTest, FramebufferTexture2D) { … }
TEST_F(GLES2ImplementationTest, FramebufferTextureLayer) { … }
TEST_F(GLES2ImplementationTest, FrontFace) { … }
TEST_F(GLES2ImplementationTest, GenBuffers) { … }
TEST_F(GLES2ImplementationTest, GenerateMipmap) { … }
TEST_F(GLES2ImplementationTest, GenFramebuffers) { … }
TEST_F(GLES2ImplementationTest, GenRenderbuffers) { … }
TEST_F(GLES2ImplementationTest, GenSamplers) { … }
TEST_F(GLES2ImplementationTest, GenTextures) { … }
TEST_F(GLES2ImplementationTest, GenTransformFeedbacks) { … }
TEST_F(GLES2ImplementationTest, GetBooleanv) { … }
TEST_F(GLES2ImplementationTest, GetBooleani_v) { … }
TEST_F(GLES2ImplementationTest, GetBufferParameteri64v) { … }
TEST_F(GLES2ImplementationTest, GetBufferParameteriv) { … }
TEST_F(GLES2ImplementationTest, GetFloatv) { … }
TEST_F(GLES2ImplementationTest, GetFramebufferAttachmentParameteriv) { … }
TEST_F(GLES2ImplementationTest, GetInteger64v) { … }
TEST_F(GLES2ImplementationTest, GetIntegeri_v) { … }
TEST_F(GLES2ImplementationTest, GetInteger64i_v) { … }
TEST_F(GLES2ImplementationTest, GetIntegerv) { … }
TEST_F(GLES2ImplementationTest, GetProgramiv) { … }
TEST_F(GLES2ImplementationTest, GetRenderbufferParameteriv) { … }
TEST_F(GLES2ImplementationTest, GetSamplerParameterfv) { … }
TEST_F(GLES2ImplementationTest, GetSamplerParameteriv) { … }
TEST_F(GLES2ImplementationTest, GetShaderiv) { … }
TEST_F(GLES2ImplementationTest, GetSynciv) { … }
TEST_F(GLES2ImplementationTest, GetTexParameterfv) { … }
TEST_F(GLES2ImplementationTest, GetTexParameteriv) { … }
TEST_F(GLES2ImplementationTest, GetVertexAttribfv) { … }
TEST_F(GLES2ImplementationTest, GetVertexAttribiv) { … }
TEST_F(GLES2ImplementationTest, GetVertexAttribIiv) { … }
TEST_F(GLES2ImplementationTest, GetVertexAttribIuiv) { … }
TEST_F(GLES2ImplementationTest, Hint) { … }
TEST_F(GLES2ImplementationTest, InvalidateFramebuffer) { … }
TEST_F(GLES2ImplementationTest, InvalidateSubFramebuffer) { … }
TEST_F(GLES2ImplementationTest, IsBuffer) { … }
TEST_F(GLES2ImplementationTest, IsFramebuffer) { … }
TEST_F(GLES2ImplementationTest, IsProgram) { … }
TEST_F(GLES2ImplementationTest, IsRenderbuffer) { … }
TEST_F(GLES2ImplementationTest, IsSampler) { … }
TEST_F(GLES2ImplementationTest, IsShader) { … }
TEST_F(GLES2ImplementationTest, IsSync) { … }
TEST_F(GLES2ImplementationTest, IsTexture) { … }
TEST_F(GLES2ImplementationTest, IsTransformFeedback) { … }
TEST_F(GLES2ImplementationTest, LineWidth) { … }
TEST_F(GLES2ImplementationTest, LinkProgram) { … }
TEST_F(GLES2ImplementationTest, PauseTransformFeedback) { … }
TEST_F(GLES2ImplementationTest, PixelStorei) { … }
TEST_F(GLES2ImplementationTest, PolygonOffset) { … }
TEST_F(GLES2ImplementationTest, ReadBuffer) { … }
TEST_F(GLES2ImplementationTest, ReleaseShaderCompiler) { … }
TEST_F(GLES2ImplementationTest, RenderbufferStorage) { … }
TEST_F(GLES2ImplementationTest, ResumeTransformFeedback) { … }
TEST_F(GLES2ImplementationTest, SampleCoverage) { … }
TEST_F(GLES2ImplementationTest, SamplerParameterf) { … }
TEST_F(GLES2ImplementationTest, SamplerParameterfv) { … }
TEST_F(GLES2ImplementationTest, SamplerParameteri) { … }
TEST_F(GLES2ImplementationTest, SamplerParameteriv) { … }
TEST_F(GLES2ImplementationTest, Scissor) { … }
TEST_F(GLES2ImplementationTest, ShaderSource) { … }
TEST_F(GLES2ImplementationTest, ShaderSourceWithLength) { … }
TEST_F(GLES2ImplementationTest, StencilFunc) { … }
TEST_F(GLES2ImplementationTest, StencilFuncSeparate) { … }
TEST_F(GLES2ImplementationTest, StencilMask) { … }
TEST_F(GLES2ImplementationTest, StencilMaskSeparate) { … }
TEST_F(GLES2ImplementationTest, StencilOp) { … }
TEST_F(GLES2ImplementationTest, StencilOpSeparate) { … }
TEST_F(GLES2ImplementationTest, TexParameterf) { … }
TEST_F(GLES2ImplementationTest, TexParameterfv) { … }
TEST_F(GLES2ImplementationTest, TexParameteri) { … }
TEST_F(GLES2ImplementationTest, TexParameteriv) { … }
TEST_F(GLES2ImplementationTest, TexStorage3D) { … }
TEST_F(GLES2ImplementationTest, TransformFeedbackVaryings) { … }
TEST_F(GLES2ImplementationTest, Uniform1f) { … }
TEST_F(GLES2ImplementationTest, Uniform1fv) { … }
TEST_F(GLES2ImplementationTest, Uniform1i) { … }
TEST_F(GLES2ImplementationTest, Uniform1iv) { … }
TEST_F(GLES2ImplementationTest, Uniform1ui) { … }
TEST_F(GLES2ImplementationTest, Uniform1uiv) { … }
TEST_F(GLES2ImplementationTest, Uniform2f) { … }
TEST_F(GLES2ImplementationTest, Uniform2fv) { … }
TEST_F(GLES2ImplementationTest, Uniform2i) { … }
TEST_F(GLES2ImplementationTest, Uniform2iv) { … }
TEST_F(GLES2ImplementationTest, Uniform2ui) { … }
TEST_F(GLES2ImplementationTest, Uniform2uiv) { … }
TEST_F(GLES2ImplementationTest, Uniform3f) { … }
TEST_F(GLES2ImplementationTest, Uniform3fv) { … }
TEST_F(GLES2ImplementationTest, Uniform3i) { … }
TEST_F(GLES2ImplementationTest, Uniform3iv) { … }
TEST_F(GLES2ImplementationTest, Uniform3ui) { … }
TEST_F(GLES2ImplementationTest, Uniform3uiv) { … }
TEST_F(GLES2ImplementationTest, Uniform4f) { … }
TEST_F(GLES2ImplementationTest, Uniform4fv) { … }
TEST_F(GLES2ImplementationTest, Uniform4i) { … }
TEST_F(GLES2ImplementationTest, Uniform4iv) { … }
TEST_F(GLES2ImplementationTest, Uniform4ui) { … }
TEST_F(GLES2ImplementationTest, Uniform4uiv) { … }
TEST_F(GLES2ImplementationTest, UniformBlockBinding) { … }
TEST_F(GLES2ImplementationTest, UniformMatrix2fv) { … }
TEST_F(GLES2ImplementationTest, UniformMatrix2x3fv) { … }
TEST_F(GLES2ImplementationTest, UniformMatrix2x4fv) { … }
TEST_F(GLES2ImplementationTest, UniformMatrix3fv) { … }
TEST_F(GLES2ImplementationTest, UniformMatrix3x2fv) { … }
TEST_F(GLES2ImplementationTest, UniformMatrix3x4fv) { … }
TEST_F(GLES2ImplementationTest, UniformMatrix4fv) { … }
TEST_F(GLES2ImplementationTest, UniformMatrix4x2fv) { … }
TEST_F(GLES2ImplementationTest, UniformMatrix4x3fv) { … }
TEST_F(GLES2ImplementationTest, UseProgram) { … }
TEST_F(GLES2ImplementationTest, ValidateProgram) { … }
TEST_F(GLES2ImplementationTest, VertexAttrib1f) { … }
TEST_F(GLES2ImplementationTest, VertexAttrib1fv) { … }
TEST_F(GLES2ImplementationTest, VertexAttrib2f) { … }
TEST_F(GLES2ImplementationTest, VertexAttrib2fv) { … }
TEST_F(GLES2ImplementationTest, VertexAttrib3f) { … }
TEST_F(GLES2ImplementationTest, VertexAttrib3fv) { … }
TEST_F(GLES2ImplementationTest, VertexAttrib4f) { … }
TEST_F(GLES2ImplementationTest, VertexAttrib4fv) { … }
TEST_F(GLES2ImplementationTest, VertexAttribI4i) { … }
TEST_F(GLES2ImplementationTest, VertexAttribI4iv) { … }
TEST_F(GLES2ImplementationTest, VertexAttribI4ui) { … }
TEST_F(GLES2ImplementationTest, VertexAttribI4uiv) { … }
TEST_F(GLES2ImplementationTest, Viewport) { … }
TEST_F(GLES2ImplementationTest, BlitFramebufferCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, RenderbufferStorageMultisampleCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, RenderbufferStorageMultisampleAdvancedAMD) { … }
TEST_F(GLES2ImplementationTest, RenderbufferStorageMultisampleEXT) { … }
TEST_F(GLES2ImplementationTest, FramebufferTexture2DMultisampleEXT) { … }
TEST_F(GLES2ImplementationTest, TexStorage2DEXT) { … }
TEST_F(GLES2ImplementationTest, GenQueriesEXT) { … }
TEST_F(GLES2ImplementationTest, DeleteQueriesEXT) { … }
TEST_F(GLES2ImplementationTest, BeginTransformFeedback) { … }
TEST_F(GLES2ImplementationTest, EndTransformFeedback) { … }
TEST_F(GLES2ImplementationTest, PopGroupMarkerEXT) { … }
TEST_F(GLES2ImplementationTest, GenVertexArraysOES) { … }
TEST_F(GLES2ImplementationTest, DeleteVertexArraysOES) { … }
TEST_F(GLES2ImplementationTest, IsVertexArrayOES) { … }
TEST_F(GLES2ImplementationTest, FramebufferParameteri) { … }
TEST_F(GLES2ImplementationTest, BindImageTexture) { … }
TEST_F(GLES2ImplementationTest, DispatchCompute) { … }
TEST_F(GLES2ImplementationTest, DispatchComputeIndirect) { … }
TEST_F(GLES2ImplementationTest, GetProgramInterfaceiv) { … }
TEST_F(GLES2ImplementationTest, MemoryBarrierEXT) { … }
TEST_F(GLES2ImplementationTest, MemoryBarrierByRegion) { … }
TEST_F(GLES2ImplementationTest, FlushMappedBufferRange) { … }
TEST_F(GLES2ImplementationTest, DescheduleUntilFinishedCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, CopyTextureCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, CopySubTextureCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, DrawArraysInstancedANGLE) { … }
TEST_F(GLES2ImplementationTest, DrawArraysInstancedBaseInstanceANGLE) { … }
TEST_F(GLES2ImplementationTest, VertexAttribDivisorANGLE) { … }
TEST_F(GLES2ImplementationTest, DiscardFramebufferEXT) { … }
TEST_F(GLES2ImplementationTest, LoseContextCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, DrawBuffersEXT) { … }
TEST_F(GLES2ImplementationTest, FlushDriverCachesCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, WindowRectanglesEXT) { … }
TEST_F(GLES2ImplementationTest, WaitGpuFenceCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, DestroyGpuFenceCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, FramebufferTextureMultiviewOVR) { … }
TEST_F(GLES2ImplementationTest, EndSharedImageAccessDirectCHROMIUM) { … }
TEST_F(GLES2ImplementationTest, ConvertRGBAToYUVAMailboxesINTERNAL) { … }
TEST_F(GLES2ImplementationTest, ConvertYUVAMailboxesToRGBINTERNAL) { … }
TEST_F(GLES2ImplementationTest, ConvertYUVAMailboxesToTextureINTERNAL) { … }
TEST_F(GLES2ImplementationTest, CopySharedImageINTERNAL) { … }
TEST_F(GLES2ImplementationTest, CopySharedImageToTextureINTERNAL) { … }
TEST_F(GLES2ImplementationTest, EnableiOES) { … }
TEST_F(GLES2ImplementationTest, DisableiOES) { … }
TEST_F(GLES2ImplementationTest, BlendEquationiOES) { … }
TEST_F(GLES2ImplementationTest, BlendEquationSeparateiOES) { … }
TEST_F(GLES2ImplementationTest, BlendFunciOES) { … }
TEST_F(GLES2ImplementationTest, BlendFuncSeparateiOES) { … }
TEST_F(GLES2ImplementationTest, ColorMaskiOES) { … }
TEST_F(GLES2ImplementationTest, ProvokingVertexANGLE) { … }
TEST_F(GLES2ImplementationTest, FramebufferMemorylessPixelLocalStorageANGLE) { … }
TEST_F(GLES2ImplementationTest, FramebufferTexturePixelLocalStorageANGLE) { … }
TEST_F(GLES2ImplementationTest, FramebufferPixelLocalClearValuefvANGLE) { … }
TEST_F(GLES2ImplementationTest, FramebufferPixelLocalClearValueivANGLE) { … }
TEST_F(GLES2ImplementationTest, FramebufferPixelLocalClearValueuivANGLE) { … }
TEST_F(GLES2ImplementationTest, BeginPixelLocalStorageANGLE) { … }
TEST_F(GLES2ImplementationTest, EndPixelLocalStorageANGLE) { … }
TEST_F(GLES2ImplementationTest, PixelLocalStorageBarrierANGLE) { … }
TEST_F(GLES2ImplementationTest, FramebufferPixelLocalStorageInterruptANGLE) { … }
TEST_F(GLES2ImplementationTest, FramebufferPixelLocalStorageRestoreANGLE) { … }
TEST_F(GLES2ImplementationTest,
GetFramebufferPixelLocalStorageParameterfvANGLE) { … }
TEST_F(GLES2ImplementationTest,
GetFramebufferPixelLocalStorageParameterivANGLE) { … }
TEST_F(GLES2ImplementationTest, ClipControlEXT) { … }
TEST_F(GLES2ImplementationTest, PolygonModeANGLE) { … }
TEST_F(GLES2ImplementationTest, PolygonOffsetClampEXT) { … }
#endif