chromium/gpu/command_buffer/client/gles2_implementation_unittest_autogen.h

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
//    clang-format -i -style=chromium filename
// DO NOT EDIT!

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

// This file is included by gles2_implementation.h to declare the
// GL api functions.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_UNITTEST_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_UNITTEST_AUTOGEN_H_

TEST_F(GLES2ImplementationTest, AttachShader) {}

TEST_F(GLES2ImplementationTest, BindBuffer) {}

TEST_F(GLES2ImplementationTest, BindBufferBase) {}

TEST_F(GLES2ImplementationTest, BindBufferRange) {}

TEST_F(GLES2ImplementationTest, BindFramebuffer) {}

TEST_F(GLES2ImplementationTest, BindRenderbuffer) {}

TEST_F(GLES2ImplementationTest, BindSampler) {}

TEST_F(GLES2ImplementationTest, BindTransformFeedback) {}

TEST_F(GLES2ImplementationTest, BlendColor) {}

TEST_F(GLES2ImplementationTest, BlendEquation) {}

TEST_F(GLES2ImplementationTest, BlendEquationSeparate) {}

TEST_F(GLES2ImplementationTest, BlendFunc) {}

TEST_F(GLES2ImplementationTest, BlendFuncSeparate) {}

TEST_F(GLES2ImplementationTest, CheckFramebufferStatus) {}

TEST_F(GLES2ImplementationTest, Clear) {}

TEST_F(GLES2ImplementationTest, ClearBufferfi) {}

TEST_F(GLES2ImplementationTest, ClearBufferfv) {}

TEST_F(GLES2ImplementationTest, ClearBufferiv) {}

TEST_F(GLES2ImplementationTest, ClearBufferuiv) {}

TEST_F(GLES2ImplementationTest, ClearColor) {}

TEST_F(GLES2ImplementationTest, ClearDepthf) {}

TEST_F(GLES2ImplementationTest, ClearStencil) {}

TEST_F(GLES2ImplementationTest, ColorMask) {}

TEST_F(GLES2ImplementationTest, CompileShader) {}

TEST_F(GLES2ImplementationTest, CopyBufferSubData) {}

TEST_F(GLES2ImplementationTest, CopyTexImage2D) {}

TEST_F(GLES2ImplementationTest, CopyTexImage2DInvalidConstantArg7) {}

TEST_F(GLES2ImplementationTest, CopyTexSubImage2D) {}

TEST_F(GLES2ImplementationTest, CopyTexSubImage3D) {}

TEST_F(GLES2ImplementationTest, CullFace) {}

TEST_F(GLES2ImplementationTest, DeleteBuffers) {}

TEST_F(GLES2ImplementationTest, DeleteFramebuffers) {}

TEST_F(GLES2ImplementationTest, DeleteProgram) {}

TEST_F(GLES2ImplementationTest, DeleteRenderbuffers) {}

TEST_F(GLES2ImplementationTest, DeleteSamplers) {}

TEST_F(GLES2ImplementationTest, DeleteSync) {}

TEST_F(GLES2ImplementationTest, DeleteShader) {}

TEST_F(GLES2ImplementationTest, DeleteTextures) {}

TEST_F(GLES2ImplementationTest, DeleteTransformFeedbacks) {}

TEST_F(GLES2ImplementationTest, DepthFunc) {}

TEST_F(GLES2ImplementationTest, DepthMask) {}

TEST_F(GLES2ImplementationTest, DepthRangef) {}

TEST_F(GLES2ImplementationTest, DetachShader) {}

TEST_F(GLES2ImplementationTest, DisableVertexAttribArray) {}

TEST_F(GLES2ImplementationTest, DrawArrays) {}

TEST_F(GLES2ImplementationTest, EnableVertexAttribArray) {}

TEST_F(GLES2ImplementationTest, Flush) {}

TEST_F(GLES2ImplementationTest, FramebufferRenderbuffer) {}

TEST_F(GLES2ImplementationTest, FramebufferTexture2D) {}

TEST_F(GLES2ImplementationTest, FramebufferTextureLayer) {}

TEST_F(GLES2ImplementationTest, FrontFace) {}

TEST_F(GLES2ImplementationTest, GenBuffers) {}

TEST_F(GLES2ImplementationTest, GenerateMipmap) {}

TEST_F(GLES2ImplementationTest, GenFramebuffers) {}

TEST_F(GLES2ImplementationTest, GenRenderbuffers) {}

TEST_F(GLES2ImplementationTest, GenSamplers) {}

TEST_F(GLES2ImplementationTest, GenTextures) {}

TEST_F(GLES2ImplementationTest, GenTransformFeedbacks) {}

TEST_F(GLES2ImplementationTest, GetBooleanv) {}

TEST_F(GLES2ImplementationTest, GetBooleani_v) {}

TEST_F(GLES2ImplementationTest, GetBufferParameteri64v) {}

TEST_F(GLES2ImplementationTest, GetBufferParameteriv) {}

TEST_F(GLES2ImplementationTest, GetFloatv) {}

TEST_F(GLES2ImplementationTest, GetFramebufferAttachmentParameteriv) {}

TEST_F(GLES2ImplementationTest, GetInteger64v) {}

TEST_F(GLES2ImplementationTest, GetIntegeri_v) {}

TEST_F(GLES2ImplementationTest, GetInteger64i_v) {}

TEST_F(GLES2ImplementationTest, GetIntegerv) {}

TEST_F(GLES2ImplementationTest, GetProgramiv) {}

TEST_F(GLES2ImplementationTest, GetRenderbufferParameteriv) {}

TEST_F(GLES2ImplementationTest, GetSamplerParameterfv) {}

TEST_F(GLES2ImplementationTest, GetSamplerParameteriv) {}

TEST_F(GLES2ImplementationTest, GetShaderiv) {}

TEST_F(GLES2ImplementationTest, GetSynciv) {}

TEST_F(GLES2ImplementationTest, GetTexParameterfv) {}

TEST_F(GLES2ImplementationTest, GetTexParameteriv) {}

TEST_F(GLES2ImplementationTest, GetVertexAttribfv) {}

TEST_F(GLES2ImplementationTest, GetVertexAttribiv) {}

TEST_F(GLES2ImplementationTest, GetVertexAttribIiv) {}

TEST_F(GLES2ImplementationTest, GetVertexAttribIuiv) {}

TEST_F(GLES2ImplementationTest, Hint) {}

TEST_F(GLES2ImplementationTest, InvalidateFramebuffer) {}

TEST_F(GLES2ImplementationTest, InvalidateSubFramebuffer) {}

TEST_F(GLES2ImplementationTest, IsBuffer) {}

TEST_F(GLES2ImplementationTest, IsFramebuffer) {}

TEST_F(GLES2ImplementationTest, IsProgram) {}

TEST_F(GLES2ImplementationTest, IsRenderbuffer) {}

TEST_F(GLES2ImplementationTest, IsSampler) {}

TEST_F(GLES2ImplementationTest, IsShader) {}

TEST_F(GLES2ImplementationTest, IsSync) {}

TEST_F(GLES2ImplementationTest, IsTexture) {}

TEST_F(GLES2ImplementationTest, IsTransformFeedback) {}

TEST_F(GLES2ImplementationTest, LineWidth) {}

TEST_F(GLES2ImplementationTest, LinkProgram) {}

TEST_F(GLES2ImplementationTest, PauseTransformFeedback) {}

TEST_F(GLES2ImplementationTest, PixelStorei) {}

TEST_F(GLES2ImplementationTest, PolygonOffset) {}

TEST_F(GLES2ImplementationTest, ReadBuffer) {}

TEST_F(GLES2ImplementationTest, ReleaseShaderCompiler) {}

TEST_F(GLES2ImplementationTest, RenderbufferStorage) {}

TEST_F(GLES2ImplementationTest, ResumeTransformFeedback) {}

TEST_F(GLES2ImplementationTest, SampleCoverage) {}

TEST_F(GLES2ImplementationTest, SamplerParameterf) {}

TEST_F(GLES2ImplementationTest, SamplerParameterfv) {}

TEST_F(GLES2ImplementationTest, SamplerParameteri) {}

TEST_F(GLES2ImplementationTest, SamplerParameteriv) {}

TEST_F(GLES2ImplementationTest, Scissor) {}

TEST_F(GLES2ImplementationTest, ShaderSource) {}

TEST_F(GLES2ImplementationTest, ShaderSourceWithLength) {}

TEST_F(GLES2ImplementationTest, StencilFunc) {}

TEST_F(GLES2ImplementationTest, StencilFuncSeparate) {}

TEST_F(GLES2ImplementationTest, StencilMask) {}

TEST_F(GLES2ImplementationTest, StencilMaskSeparate) {}

TEST_F(GLES2ImplementationTest, StencilOp) {}

TEST_F(GLES2ImplementationTest, StencilOpSeparate) {}

TEST_F(GLES2ImplementationTest, TexParameterf) {}

TEST_F(GLES2ImplementationTest, TexParameterfv) {}

TEST_F(GLES2ImplementationTest, TexParameteri) {}

TEST_F(GLES2ImplementationTest, TexParameteriv) {}

TEST_F(GLES2ImplementationTest, TexStorage3D) {}

TEST_F(GLES2ImplementationTest, TransformFeedbackVaryings) {}

TEST_F(GLES2ImplementationTest, Uniform1f) {}

TEST_F(GLES2ImplementationTest, Uniform1fv) {}

TEST_F(GLES2ImplementationTest, Uniform1i) {}

TEST_F(GLES2ImplementationTest, Uniform1iv) {}

TEST_F(GLES2ImplementationTest, Uniform1ui) {}

TEST_F(GLES2ImplementationTest, Uniform1uiv) {}

TEST_F(GLES2ImplementationTest, Uniform2f) {}

TEST_F(GLES2ImplementationTest, Uniform2fv) {}

TEST_F(GLES2ImplementationTest, Uniform2i) {}

TEST_F(GLES2ImplementationTest, Uniform2iv) {}

TEST_F(GLES2ImplementationTest, Uniform2ui) {}

TEST_F(GLES2ImplementationTest, Uniform2uiv) {}

TEST_F(GLES2ImplementationTest, Uniform3f) {}

TEST_F(GLES2ImplementationTest, Uniform3fv) {}

TEST_F(GLES2ImplementationTest, Uniform3i) {}

TEST_F(GLES2ImplementationTest, Uniform3iv) {}

TEST_F(GLES2ImplementationTest, Uniform3ui) {}

TEST_F(GLES2ImplementationTest, Uniform3uiv) {}

TEST_F(GLES2ImplementationTest, Uniform4f) {}

TEST_F(GLES2ImplementationTest, Uniform4fv) {}

TEST_F(GLES2ImplementationTest, Uniform4i) {}

TEST_F(GLES2ImplementationTest, Uniform4iv) {}

TEST_F(GLES2ImplementationTest, Uniform4ui) {}

TEST_F(GLES2ImplementationTest, Uniform4uiv) {}

TEST_F(GLES2ImplementationTest, UniformBlockBinding) {}

TEST_F(GLES2ImplementationTest, UniformMatrix2fv) {}

TEST_F(GLES2ImplementationTest, UniformMatrix2x3fv) {}

TEST_F(GLES2ImplementationTest, UniformMatrix2x4fv) {}

TEST_F(GLES2ImplementationTest, UniformMatrix3fv) {}

TEST_F(GLES2ImplementationTest, UniformMatrix3x2fv) {}

TEST_F(GLES2ImplementationTest, UniformMatrix3x4fv) {}

TEST_F(GLES2ImplementationTest, UniformMatrix4fv) {}

TEST_F(GLES2ImplementationTest, UniformMatrix4x2fv) {}

TEST_F(GLES2ImplementationTest, UniformMatrix4x3fv) {}

TEST_F(GLES2ImplementationTest, UseProgram) {}

TEST_F(GLES2ImplementationTest, ValidateProgram) {}

TEST_F(GLES2ImplementationTest, VertexAttrib1f) {}

TEST_F(GLES2ImplementationTest, VertexAttrib1fv) {}

TEST_F(GLES2ImplementationTest, VertexAttrib2f) {}

TEST_F(GLES2ImplementationTest, VertexAttrib2fv) {}

TEST_F(GLES2ImplementationTest, VertexAttrib3f) {}

TEST_F(GLES2ImplementationTest, VertexAttrib3fv) {}

TEST_F(GLES2ImplementationTest, VertexAttrib4f) {}

TEST_F(GLES2ImplementationTest, VertexAttrib4fv) {}

TEST_F(GLES2ImplementationTest, VertexAttribI4i) {}

TEST_F(GLES2ImplementationTest, VertexAttribI4iv) {}

TEST_F(GLES2ImplementationTest, VertexAttribI4ui) {}

TEST_F(GLES2ImplementationTest, VertexAttribI4uiv) {}

TEST_F(GLES2ImplementationTest, Viewport) {}

TEST_F(GLES2ImplementationTest, BlitFramebufferCHROMIUM) {}

TEST_F(GLES2ImplementationTest, RenderbufferStorageMultisampleCHROMIUM) {}

TEST_F(GLES2ImplementationTest, RenderbufferStorageMultisampleAdvancedAMD) {}

TEST_F(GLES2ImplementationTest, RenderbufferStorageMultisampleEXT) {}

TEST_F(GLES2ImplementationTest, FramebufferTexture2DMultisampleEXT) {}

TEST_F(GLES2ImplementationTest, TexStorage2DEXT) {}

TEST_F(GLES2ImplementationTest, GenQueriesEXT) {}

TEST_F(GLES2ImplementationTest, DeleteQueriesEXT) {}

TEST_F(GLES2ImplementationTest, BeginTransformFeedback) {}

TEST_F(GLES2ImplementationTest, EndTransformFeedback) {}

TEST_F(GLES2ImplementationTest, PopGroupMarkerEXT) {}

TEST_F(GLES2ImplementationTest, GenVertexArraysOES) {}

TEST_F(GLES2ImplementationTest, DeleteVertexArraysOES) {}

TEST_F(GLES2ImplementationTest, IsVertexArrayOES) {}

TEST_F(GLES2ImplementationTest, FramebufferParameteri) {}

TEST_F(GLES2ImplementationTest, BindImageTexture) {}

TEST_F(GLES2ImplementationTest, DispatchCompute) {}

TEST_F(GLES2ImplementationTest, DispatchComputeIndirect) {}

TEST_F(GLES2ImplementationTest, GetProgramInterfaceiv) {}

TEST_F(GLES2ImplementationTest, MemoryBarrierEXT) {}

TEST_F(GLES2ImplementationTest, MemoryBarrierByRegion) {}

TEST_F(GLES2ImplementationTest, FlushMappedBufferRange) {}

TEST_F(GLES2ImplementationTest, DescheduleUntilFinishedCHROMIUM) {}

TEST_F(GLES2ImplementationTest, CopyTextureCHROMIUM) {}

TEST_F(GLES2ImplementationTest, CopySubTextureCHROMIUM) {}

TEST_F(GLES2ImplementationTest, DrawArraysInstancedANGLE) {}

TEST_F(GLES2ImplementationTest, DrawArraysInstancedBaseInstanceANGLE) {}

TEST_F(GLES2ImplementationTest, VertexAttribDivisorANGLE) {}

TEST_F(GLES2ImplementationTest, DiscardFramebufferEXT) {}

TEST_F(GLES2ImplementationTest, LoseContextCHROMIUM) {}

TEST_F(GLES2ImplementationTest, DrawBuffersEXT) {}

TEST_F(GLES2ImplementationTest, FlushDriverCachesCHROMIUM) {}

TEST_F(GLES2ImplementationTest, WindowRectanglesEXT) {}

TEST_F(GLES2ImplementationTest, WaitGpuFenceCHROMIUM) {}

TEST_F(GLES2ImplementationTest, DestroyGpuFenceCHROMIUM) {}

TEST_F(GLES2ImplementationTest, FramebufferTextureMultiviewOVR) {}

TEST_F(GLES2ImplementationTest, EndSharedImageAccessDirectCHROMIUM) {}

TEST_F(GLES2ImplementationTest, ConvertRGBAToYUVAMailboxesINTERNAL) {}

TEST_F(GLES2ImplementationTest, ConvertYUVAMailboxesToRGBINTERNAL) {}

TEST_F(GLES2ImplementationTest, ConvertYUVAMailboxesToTextureINTERNAL) {}

TEST_F(GLES2ImplementationTest, CopySharedImageINTERNAL) {}

TEST_F(GLES2ImplementationTest, CopySharedImageToTextureINTERNAL) {}

TEST_F(GLES2ImplementationTest, EnableiOES) {}

TEST_F(GLES2ImplementationTest, DisableiOES) {}

TEST_F(GLES2ImplementationTest, BlendEquationiOES) {}

TEST_F(GLES2ImplementationTest, BlendEquationSeparateiOES) {}

TEST_F(GLES2ImplementationTest, BlendFunciOES) {}

TEST_F(GLES2ImplementationTest, BlendFuncSeparateiOES) {}

TEST_F(GLES2ImplementationTest, ColorMaskiOES) {}

TEST_F(GLES2ImplementationTest, ProvokingVertexANGLE) {}

TEST_F(GLES2ImplementationTest, FramebufferMemorylessPixelLocalStorageANGLE) {}

TEST_F(GLES2ImplementationTest, FramebufferTexturePixelLocalStorageANGLE) {}

TEST_F(GLES2ImplementationTest, FramebufferPixelLocalClearValuefvANGLE) {}

TEST_F(GLES2ImplementationTest, FramebufferPixelLocalClearValueivANGLE) {}

TEST_F(GLES2ImplementationTest, FramebufferPixelLocalClearValueuivANGLE) {}

TEST_F(GLES2ImplementationTest, BeginPixelLocalStorageANGLE) {}

TEST_F(GLES2ImplementationTest, EndPixelLocalStorageANGLE) {}

TEST_F(GLES2ImplementationTest, PixelLocalStorageBarrierANGLE) {}

TEST_F(GLES2ImplementationTest, FramebufferPixelLocalStorageInterruptANGLE) {}

TEST_F(GLES2ImplementationTest, FramebufferPixelLocalStorageRestoreANGLE) {}

TEST_F(GLES2ImplementationTest,
       GetFramebufferPixelLocalStorageParameterfvANGLE) {}

TEST_F(GLES2ImplementationTest,
       GetFramebufferPixelLocalStorageParameterivANGLE) {}

TEST_F(GLES2ImplementationTest, ClipControlEXT) {}

TEST_F(GLES2ImplementationTest, PolygonModeANGLE) {}

TEST_F(GLES2ImplementationTest, PolygonOffsetClampEXT) {}
#endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_UNITTEST_AUTOGEN_H_