#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "base/notreached.h"
namespace gpu {
bool IsGLContextType(ContextType context_type) { … }
bool IsWebGLContextType(ContextType context_type) { … }
bool IsWebGL1OrES2ContextType(ContextType context_type) { … }
bool IsWebGL2OrES3ContextType(ContextType context_type) { … }
bool IsWebGL2OrES3OrHigherContextType(ContextType context_type) { … }
bool IsES31ForTestingContextType(ContextType context_type) { … }
bool IsWebGPUContextType(ContextType context_type) { … }
const char* ContextTypeToLabel(ContextType context_type) { … }
ContextCreationAttribs::ContextCreationAttribs() = default;
ContextCreationAttribs::ContextCreationAttribs(
const ContextCreationAttribs& other) = default;
ContextCreationAttribs& ContextCreationAttribs::operator=(
const ContextCreationAttribs& other) = default;
}