chromium/gpu/command_buffer/common/gles2_cmd_format_test_autogen.h

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
//    clang-format -i -style=chromium filename
// DO NOT EDIT!

// This file contains unit tests for gles2 commands
// It is included by gles2_cmd_format_test.cc

#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_FORMAT_TEST_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_FORMAT_TEST_AUTOGEN_H_

TEST_F(GLES2FormatTest, ActiveTexture) {}

TEST_F(GLES2FormatTest, AttachShader) {}

TEST_F(GLES2FormatTest, BindAttribLocationBucket) {}

TEST_F(GLES2FormatTest, BindBuffer) {}

TEST_F(GLES2FormatTest, BindBufferBase) {}

TEST_F(GLES2FormatTest, BindBufferRange) {}

TEST_F(GLES2FormatTest, BindFramebuffer) {}

TEST_F(GLES2FormatTest, BindRenderbuffer) {}

TEST_F(GLES2FormatTest, BindSampler) {}

TEST_F(GLES2FormatTest, BindTexture) {}

TEST_F(GLES2FormatTest, BindTransformFeedback) {}

TEST_F(GLES2FormatTest, BlendColor) {}

TEST_F(GLES2FormatTest, BlendEquation) {}

TEST_F(GLES2FormatTest, BlendEquationSeparate) {}

TEST_F(GLES2FormatTest, BlendFunc) {}

TEST_F(GLES2FormatTest, BlendFuncSeparate) {}

TEST_F(GLES2FormatTest, BufferData) {}

TEST_F(GLES2FormatTest, BufferSubData) {}

TEST_F(GLES2FormatTest, CheckFramebufferStatus) {}

TEST_F(GLES2FormatTest, Clear) {}

TEST_F(GLES2FormatTest, ClearBufferfi) {}

TEST_F(GLES2FormatTest, ClearBufferfvImmediate) {}

TEST_F(GLES2FormatTest, ClearBufferivImmediate) {}

TEST_F(GLES2FormatTest, ClearBufferuivImmediate) {}

TEST_F(GLES2FormatTest, ClearColor) {}

TEST_F(GLES2FormatTest, ClearDepthf) {}

TEST_F(GLES2FormatTest, ClearStencil) {}

TEST_F(GLES2FormatTest, ClientWaitSync) {}

TEST_F(GLES2FormatTest, ColorMask) {}

TEST_F(GLES2FormatTest, CompileShader) {}

TEST_F(GLES2FormatTest, CompressedTexImage2DBucket) {}

TEST_F(GLES2FormatTest, CompressedTexImage2D) {}

TEST_F(GLES2FormatTest, CompressedTexSubImage2DBucket) {}

TEST_F(GLES2FormatTest, CompressedTexSubImage2D) {}

TEST_F(GLES2FormatTest, CompressedTexImage3DBucket) {}

TEST_F(GLES2FormatTest, CompressedTexImage3D) {}

TEST_F(GLES2FormatTest, CompressedTexSubImage3DBucket) {}

TEST_F(GLES2FormatTest, CompressedTexSubImage3D) {}

TEST_F(GLES2FormatTest, CopyBufferSubData) {}

TEST_F(GLES2FormatTest, CopyTexImage2D) {}

TEST_F(GLES2FormatTest, CopyTexSubImage2D) {}

TEST_F(GLES2FormatTest, CopyTexSubImage3D) {}

TEST_F(GLES2FormatTest, CreateProgram) {}

TEST_F(GLES2FormatTest, CreateShader) {}

TEST_F(GLES2FormatTest, CullFace) {}

TEST_F(GLES2FormatTest, DeleteBuffersImmediate) {}

TEST_F(GLES2FormatTest, DeleteFramebuffersImmediate) {}

TEST_F(GLES2FormatTest, DeleteProgram) {}

TEST_F(GLES2FormatTest, DeleteRenderbuffersImmediate) {}

TEST_F(GLES2FormatTest, DeleteSamplersImmediate) {}

TEST_F(GLES2FormatTest, DeleteSync) {}

TEST_F(GLES2FormatTest, DeleteShader) {}

TEST_F(GLES2FormatTest, DeleteTexturesImmediate) {}

TEST_F(GLES2FormatTest, DeleteTransformFeedbacksImmediate) {}

TEST_F(GLES2FormatTest, DepthFunc) {}

TEST_F(GLES2FormatTest, DepthMask) {}

TEST_F(GLES2FormatTest, DepthRangef) {}

TEST_F(GLES2FormatTest, DetachShader) {}

TEST_F(GLES2FormatTest, Disable) {}

TEST_F(GLES2FormatTest, DisableVertexAttribArray) {}

TEST_F(GLES2FormatTest, DrawArrays) {}

TEST_F(GLES2FormatTest, DrawElements) {}

TEST_F(GLES2FormatTest, Enable) {}

TEST_F(GLES2FormatTest, EnableVertexAttribArray) {}

TEST_F(GLES2FormatTest, FenceSync) {}

TEST_F(GLES2FormatTest, Finish) {}

TEST_F(GLES2FormatTest, Flush) {}

TEST_F(GLES2FormatTest, FramebufferRenderbuffer) {}

TEST_F(GLES2FormatTest, FramebufferTexture2D) {}

TEST_F(GLES2FormatTest, FramebufferTextureLayer) {}

TEST_F(GLES2FormatTest, FrontFace) {}

TEST_F(GLES2FormatTest, GenBuffersImmediate) {}

TEST_F(GLES2FormatTest, GenerateMipmap) {}

TEST_F(GLES2FormatTest, GenFramebuffersImmediate) {}

TEST_F(GLES2FormatTest, GenRenderbuffersImmediate) {}

TEST_F(GLES2FormatTest, GenSamplersImmediate) {}

TEST_F(GLES2FormatTest, GenTexturesImmediate) {}

TEST_F(GLES2FormatTest, GenTransformFeedbacksImmediate) {}

TEST_F(GLES2FormatTest, GetActiveAttrib) {}

TEST_F(GLES2FormatTest, GetActiveUniform) {}

TEST_F(GLES2FormatTest, GetActiveUniformBlockiv) {}

TEST_F(GLES2FormatTest, GetActiveUniformBlockName) {}

TEST_F(GLES2FormatTest, GetActiveUniformsiv) {}

TEST_F(GLES2FormatTest, GetAttachedShaders) {}

TEST_F(GLES2FormatTest, GetAttribLocation) {}

TEST_F(GLES2FormatTest, GetBooleanv) {}

TEST_F(GLES2FormatTest, GetBooleani_v) {}

TEST_F(GLES2FormatTest, GetBufferParameteri64v) {}

TEST_F(GLES2FormatTest, GetBufferParameteriv) {}

TEST_F(GLES2FormatTest, GetError) {}

TEST_F(GLES2FormatTest, GetFloatv) {}

TEST_F(GLES2FormatTest, GetFragDataLocation) {}

TEST_F(GLES2FormatTest, GetFramebufferAttachmentParameteriv) {}

TEST_F(GLES2FormatTest, GetInteger64v) {}

TEST_F(GLES2FormatTest, GetIntegeri_v) {}

TEST_F(GLES2FormatTest, GetInteger64i_v) {}

TEST_F(GLES2FormatTest, GetIntegerv) {}

TEST_F(GLES2FormatTest, GetInternalformativ) {}

TEST_F(GLES2FormatTest, GetProgramiv) {}

TEST_F(GLES2FormatTest, GetProgramInfoLog) {}

TEST_F(GLES2FormatTest, GetRenderbufferParameteriv) {}

TEST_F(GLES2FormatTest, GetSamplerParameterfv) {}

TEST_F(GLES2FormatTest, GetSamplerParameteriv) {}

TEST_F(GLES2FormatTest, GetShaderiv) {}

TEST_F(GLES2FormatTest, GetShaderInfoLog) {}

TEST_F(GLES2FormatTest, GetShaderPrecisionFormat) {}

TEST_F(GLES2FormatTest, GetShaderSource) {}

TEST_F(GLES2FormatTest, GetString) {}

TEST_F(GLES2FormatTest, GetSynciv) {}

TEST_F(GLES2FormatTest, GetTexParameterfv) {}

TEST_F(GLES2FormatTest, GetTexParameteriv) {}

TEST_F(GLES2FormatTest, GetTransformFeedbackVarying) {}

TEST_F(GLES2FormatTest, GetUniformBlockIndex) {}

TEST_F(GLES2FormatTest, GetUniformfv) {}

TEST_F(GLES2FormatTest, GetUniformiv) {}

TEST_F(GLES2FormatTest, GetUniformuiv) {}

TEST_F(GLES2FormatTest, GetUniformIndices) {}

TEST_F(GLES2FormatTest, GetUniformLocation) {}

TEST_F(GLES2FormatTest, GetVertexAttribfv) {}

TEST_F(GLES2FormatTest, GetVertexAttribiv) {}

TEST_F(GLES2FormatTest, GetVertexAttribIiv) {}

TEST_F(GLES2FormatTest, GetVertexAttribIuiv) {}

TEST_F(GLES2FormatTest, GetVertexAttribPointerv) {}

TEST_F(GLES2FormatTest, Hint) {}

TEST_F(GLES2FormatTest, InvalidateFramebufferImmediate) {}

TEST_F(GLES2FormatTest, InvalidateSubFramebufferImmediate) {}

TEST_F(GLES2FormatTest, IsBuffer) {}

TEST_F(GLES2FormatTest, IsEnabled) {}

TEST_F(GLES2FormatTest, IsFramebuffer) {}

TEST_F(GLES2FormatTest, IsProgram) {}

TEST_F(GLES2FormatTest, IsRenderbuffer) {}

TEST_F(GLES2FormatTest, IsSampler) {}

TEST_F(GLES2FormatTest, IsShader) {}

TEST_F(GLES2FormatTest, IsSync) {}

TEST_F(GLES2FormatTest, IsTexture) {}

TEST_F(GLES2FormatTest, IsTransformFeedback) {}

TEST_F(GLES2FormatTest, LineWidth) {}

TEST_F(GLES2FormatTest, LinkProgram) {}

TEST_F(GLES2FormatTest, PauseTransformFeedback) {}

TEST_F(GLES2FormatTest, PixelStorei) {}

TEST_F(GLES2FormatTest, PolygonOffset) {}

TEST_F(GLES2FormatTest, ReadBuffer) {}

TEST_F(GLES2FormatTest, ReadPixels) {}

TEST_F(GLES2FormatTest, ReleaseShaderCompiler) {}

TEST_F(GLES2FormatTest, RenderbufferStorage) {}

TEST_F(GLES2FormatTest, ResumeTransformFeedback) {}

TEST_F(GLES2FormatTest, SampleCoverage) {}

TEST_F(GLES2FormatTest, SamplerParameterf) {}

TEST_F(GLES2FormatTest, SamplerParameterfvImmediate) {}

TEST_F(GLES2FormatTest, SamplerParameteri) {}

TEST_F(GLES2FormatTest, SamplerParameterivImmediate) {}

TEST_F(GLES2FormatTest, Scissor) {}

TEST_F(GLES2FormatTest, ShaderBinary) {}

TEST_F(GLES2FormatTest, ShaderSourceBucket) {}

TEST_F(GLES2FormatTest, MultiDrawBeginCHROMIUM) {}

TEST_F(GLES2FormatTest, MultiDrawEndCHROMIUM) {}

TEST_F(GLES2FormatTest, MultiDrawArraysCHROMIUM) {}

TEST_F(GLES2FormatTest, MultiDrawArraysInstancedCHROMIUM) {}

TEST_F(GLES2FormatTest, MultiDrawArraysInstancedBaseInstanceCHROMIUM) {}

TEST_F(GLES2FormatTest, MultiDrawElementsCHROMIUM) {}

TEST_F(GLES2FormatTest, MultiDrawElementsInstancedCHROMIUM) {}

TEST_F(GLES2FormatTest,
       MultiDrawElementsInstancedBaseVertexBaseInstanceCHROMIUM) {}

TEST_F(GLES2FormatTest, StencilFunc) {}

TEST_F(GLES2FormatTest, StencilFuncSeparate) {}

TEST_F(GLES2FormatTest, StencilMask) {}

TEST_F(GLES2FormatTest, StencilMaskSeparate) {}

TEST_F(GLES2FormatTest, StencilOp) {}

TEST_F(GLES2FormatTest, StencilOpSeparate) {}

TEST_F(GLES2FormatTest, TexImage2D) {}

TEST_F(GLES2FormatTest, TexImage3D) {}

TEST_F(GLES2FormatTest, TexParameterf) {}

TEST_F(GLES2FormatTest, TexParameterfvImmediate) {}

TEST_F(GLES2FormatTest, TexParameteri) {}

TEST_F(GLES2FormatTest, TexParameterivImmediate) {}

TEST_F(GLES2FormatTest, TexStorage3D) {}

TEST_F(GLES2FormatTest, TexSubImage2D) {}

TEST_F(GLES2FormatTest, TexSubImage3D) {}

TEST_F(GLES2FormatTest, TransformFeedbackVaryingsBucket) {}

TEST_F(GLES2FormatTest, Uniform1f) {}

TEST_F(GLES2FormatTest, Uniform1fvImmediate) {}

TEST_F(GLES2FormatTest, Uniform1i) {}

TEST_F(GLES2FormatTest, Uniform1ivImmediate) {}

TEST_F(GLES2FormatTest, Uniform1ui) {}

TEST_F(GLES2FormatTest, Uniform1uivImmediate) {}

TEST_F(GLES2FormatTest, Uniform2f) {}

TEST_F(GLES2FormatTest, Uniform2fvImmediate) {}

TEST_F(GLES2FormatTest, Uniform2i) {}

TEST_F(GLES2FormatTest, Uniform2ivImmediate) {}

TEST_F(GLES2FormatTest, Uniform2ui) {}

TEST_F(GLES2FormatTest, Uniform2uivImmediate) {}

TEST_F(GLES2FormatTest, Uniform3f) {}

TEST_F(GLES2FormatTest, Uniform3fvImmediate) {}

TEST_F(GLES2FormatTest, Uniform3i) {}

TEST_F(GLES2FormatTest, Uniform3ivImmediate) {}

TEST_F(GLES2FormatTest, Uniform3ui) {}

TEST_F(GLES2FormatTest, Uniform3uivImmediate) {}

TEST_F(GLES2FormatTest, Uniform4f) {}

TEST_F(GLES2FormatTest, Uniform4fvImmediate) {}

TEST_F(GLES2FormatTest, Uniform4i) {}

TEST_F(GLES2FormatTest, Uniform4ivImmediate) {}

TEST_F(GLES2FormatTest, Uniform4ui) {}

TEST_F(GLES2FormatTest, Uniform4uivImmediate) {}

TEST_F(GLES2FormatTest, UniformBlockBinding) {}

TEST_F(GLES2FormatTest, UniformMatrix2fvImmediate) {}

TEST_F(GLES2FormatTest, UniformMatrix2x3fvImmediate) {}

TEST_F(GLES2FormatTest, UniformMatrix2x4fvImmediate) {}

TEST_F(GLES2FormatTest, UniformMatrix3fvImmediate) {}

TEST_F(GLES2FormatTest, UniformMatrix3x2fvImmediate) {}

TEST_F(GLES2FormatTest, UniformMatrix3x4fvImmediate) {}

TEST_F(GLES2FormatTest, UniformMatrix4fvImmediate) {}

TEST_F(GLES2FormatTest, UniformMatrix4x2fvImmediate) {}

TEST_F(GLES2FormatTest, UniformMatrix4x3fvImmediate) {}

TEST_F(GLES2FormatTest, UseProgram) {}

TEST_F(GLES2FormatTest, ValidateProgram) {}

TEST_F(GLES2FormatTest, VertexAttrib1f) {}

TEST_F(GLES2FormatTest, VertexAttrib1fvImmediate) {}

TEST_F(GLES2FormatTest, VertexAttrib2f) {}

TEST_F(GLES2FormatTest, VertexAttrib2fvImmediate) {}

TEST_F(GLES2FormatTest, VertexAttrib3f) {}

TEST_F(GLES2FormatTest, VertexAttrib3fvImmediate) {}

TEST_F(GLES2FormatTest, VertexAttrib4f) {}

TEST_F(GLES2FormatTest, VertexAttrib4fvImmediate) {}

TEST_F(GLES2FormatTest, VertexAttribI4i) {}

TEST_F(GLES2FormatTest, VertexAttribI4ivImmediate) {}

TEST_F(GLES2FormatTest, VertexAttribI4ui) {}

TEST_F(GLES2FormatTest, VertexAttribI4uivImmediate) {}

TEST_F(GLES2FormatTest, VertexAttribIPointer) {}

TEST_F(GLES2FormatTest, VertexAttribPointer) {}

TEST_F(GLES2FormatTest, Viewport) {}

TEST_F(GLES2FormatTest, WaitSync) {}

TEST_F(GLES2FormatTest, BlitFramebufferCHROMIUM) {}

TEST_F(GLES2FormatTest, RenderbufferStorageMultisampleCHROMIUM) {}

TEST_F(GLES2FormatTest, RenderbufferStorageMultisampleAdvancedAMD) {}

TEST_F(GLES2FormatTest, RenderbufferStorageMultisampleEXT) {}

TEST_F(GLES2FormatTest, FramebufferTexture2DMultisampleEXT) {}

TEST_F(GLES2FormatTest, TexStorage2DEXT) {}

TEST_F(GLES2FormatTest, GenQueriesEXTImmediate) {}

TEST_F(GLES2FormatTest, DeleteQueriesEXTImmediate) {}

TEST_F(GLES2FormatTest, QueryCounterEXT) {}

TEST_F(GLES2FormatTest, BeginQueryEXT) {}

TEST_F(GLES2FormatTest, BeginTransformFeedback) {}

TEST_F(GLES2FormatTest, EndQueryEXT) {}

TEST_F(GLES2FormatTest, EndTransformFeedback) {}

TEST_F(GLES2FormatTest, SetDisjointValueSyncCHROMIUM) {}

TEST_F(GLES2FormatTest, InsertEventMarkerEXT) {}

TEST_F(GLES2FormatTest, PushGroupMarkerEXT) {}

TEST_F(GLES2FormatTest, PopGroupMarkerEXT) {}

TEST_F(GLES2FormatTest, GenVertexArraysOESImmediate) {}

TEST_F(GLES2FormatTest, DeleteVertexArraysOESImmediate) {}

TEST_F(GLES2FormatTest, IsVertexArrayOES) {}

TEST_F(GLES2FormatTest, BindVertexArrayOES) {}

TEST_F(GLES2FormatTest, FramebufferParameteri) {}

TEST_F(GLES2FormatTest, BindImageTexture) {}

TEST_F(GLES2FormatTest, DispatchCompute) {}

TEST_F(GLES2FormatTest, DispatchComputeIndirect) {}

TEST_F(GLES2FormatTest, DrawArraysIndirect) {}

TEST_F(GLES2FormatTest, DrawElementsIndirect) {}

TEST_F(GLES2FormatTest, GetProgramInterfaceiv) {}

TEST_F(GLES2FormatTest, GetProgramResourceIndex) {}

TEST_F(GLES2FormatTest, GetProgramResourceName) {}

TEST_F(GLES2FormatTest, GetProgramResourceiv) {}

TEST_F(GLES2FormatTest, GetProgramResourceLocation) {}

TEST_F(GLES2FormatTest, MemoryBarrierEXT) {}

TEST_F(GLES2FormatTest, MemoryBarrierByRegion) {}

TEST_F(GLES2FormatTest, SwapBuffers) {}

TEST_F(GLES2FormatTest, GetMaxValueInBufferCHROMIUM) {}

TEST_F(GLES2FormatTest, EnableFeatureCHROMIUM) {}

TEST_F(GLES2FormatTest, MapBufferRange) {}

TEST_F(GLES2FormatTest, UnmapBuffer) {}

TEST_F(GLES2FormatTest, FlushMappedBufferRange) {}

TEST_F(GLES2FormatTest, ResizeCHROMIUM) {}

TEST_F(GLES2FormatTest, GetRequestableExtensionsCHROMIUM) {}

TEST_F(GLES2FormatTest, RequestExtensionCHROMIUM) {}

TEST_F(GLES2FormatTest, GetProgramInfoCHROMIUM) {}

TEST_F(GLES2FormatTest, GetUniformBlocksCHROMIUM) {}

TEST_F(GLES2FormatTest, GetTransformFeedbackVaryingsCHROMIUM) {}

TEST_F(GLES2FormatTest, GetUniformsES3CHROMIUM) {}

TEST_F(GLES2FormatTest, DescheduleUntilFinishedCHROMIUM) {}

TEST_F(GLES2FormatTest, GetTranslatedShaderSourceANGLE) {}

TEST_F(GLES2FormatTest, CopyTextureCHROMIUM) {}

TEST_F(GLES2FormatTest, CopySubTextureCHROMIUM) {}

TEST_F(GLES2FormatTest, DrawArraysInstancedANGLE) {}

TEST_F(GLES2FormatTest, DrawArraysInstancedBaseInstanceANGLE) {}

TEST_F(GLES2FormatTest, DrawElementsInstancedANGLE) {}

TEST_F(GLES2FormatTest, DrawElementsInstancedBaseVertexBaseInstanceANGLE) {}

TEST_F(GLES2FormatTest, VertexAttribDivisorANGLE) {}

TEST_F(GLES2FormatTest, BindUniformLocationCHROMIUMBucket) {}

TEST_F(GLES2FormatTest, TraceBeginCHROMIUM) {}

TEST_F(GLES2FormatTest, TraceEndCHROMIUM) {}

TEST_F(GLES2FormatTest, DiscardFramebufferEXTImmediate) {}

TEST_F(GLES2FormatTest, LoseContextCHROMIUM) {}

TEST_F(GLES2FormatTest, DrawBuffersEXTImmediate) {}

TEST_F(GLES2FormatTest, FlushDriverCachesCHROMIUM) {}

TEST_F(GLES2FormatTest, SetActiveURLCHROMIUM) {}

TEST_F(GLES2FormatTest, ContextVisibilityHintCHROMIUM) {}

TEST_F(GLES2FormatTest, BlendBarrierKHR) {}

TEST_F(GLES2FormatTest, BindFragDataLocationIndexedEXTBucket) {}

TEST_F(GLES2FormatTest, BindFragDataLocationEXTBucket) {}

TEST_F(GLES2FormatTest, GetFragDataIndexEXT) {}

TEST_F(GLES2FormatTest, InitializeDiscardableTextureCHROMIUM) {}

TEST_F(GLES2FormatTest, UnlockDiscardableTextureCHROMIUM) {}

TEST_F(GLES2FormatTest, LockDiscardableTextureCHROMIUM) {}

TEST_F(GLES2FormatTest, WindowRectanglesEXTImmediate) {}

TEST_F(GLES2FormatTest, CreateGpuFenceINTERNAL) {}

TEST_F(GLES2FormatTest, WaitGpuFenceCHROMIUM) {}

TEST_F(GLES2FormatTest, DestroyGpuFenceCHROMIUM) {}

TEST_F(GLES2FormatTest, SetReadbackBufferShadowAllocationINTERNAL) {}

TEST_F(GLES2FormatTest, FramebufferTextureMultiviewOVR) {}

TEST_F(GLES2FormatTest, MaxShaderCompilerThreadsKHR) {}

TEST_F(GLES2FormatTest, CreateAndTexStorage2DSharedImageINTERNALImmediate) {}

TEST_F(GLES2FormatTest, BeginSharedImageAccessDirectCHROMIUM) {}

TEST_F(GLES2FormatTest, EndSharedImageAccessDirectCHROMIUM) {}

TEST_F(GLES2FormatTest, ConvertRGBAToYUVAMailboxesINTERNALImmediate) {}

TEST_F(GLES2FormatTest, ConvertYUVAMailboxesToRGBINTERNALImmediate) {}

TEST_F(GLES2FormatTest, ConvertYUVAMailboxesToTextureINTERNALImmediate) {}

TEST_F(GLES2FormatTest, CopySharedImageINTERNALImmediate) {}

TEST_F(GLES2FormatTest, CopySharedImageToTextureINTERNALImmediate) {}

TEST_F(GLES2FormatTest, ReadbackARGBImagePixelsINTERNAL) {}

TEST_F(GLES2FormatTest, WritePixelsYUVINTERNAL) {}

TEST_F(GLES2FormatTest, EnableiOES) {}

TEST_F(GLES2FormatTest, DisableiOES) {}

TEST_F(GLES2FormatTest, BlendEquationiOES) {}

TEST_F(GLES2FormatTest, BlendEquationSeparateiOES) {}

TEST_F(GLES2FormatTest, BlendFunciOES) {}

TEST_F(GLES2FormatTest, BlendFuncSeparateiOES) {}

TEST_F(GLES2FormatTest, ColorMaskiOES) {}

TEST_F(GLES2FormatTest, IsEnablediOES) {}

TEST_F(GLES2FormatTest, ProvokingVertexANGLE) {}

TEST_F(GLES2FormatTest, FramebufferMemorylessPixelLocalStorageANGLE) {}

TEST_F(GLES2FormatTest, FramebufferTexturePixelLocalStorageANGLE) {}

TEST_F(GLES2FormatTest, FramebufferPixelLocalClearValuefvANGLEImmediate) {}

TEST_F(GLES2FormatTest, FramebufferPixelLocalClearValueivANGLEImmediate) {}

TEST_F(GLES2FormatTest, FramebufferPixelLocalClearValueuivANGLEImmediate) {}

TEST_F(GLES2FormatTest, BeginPixelLocalStorageANGLEImmediate) {}

TEST_F(GLES2FormatTest, EndPixelLocalStorageANGLEImmediate) {}

TEST_F(GLES2FormatTest, PixelLocalStorageBarrierANGLE) {}

TEST_F(GLES2FormatTest, FramebufferPixelLocalStorageInterruptANGLE) {}

TEST_F(GLES2FormatTest, FramebufferPixelLocalStorageRestoreANGLE) {}

TEST_F(GLES2FormatTest, GetFramebufferPixelLocalStorageParameterfvANGLE) {}

TEST_F(GLES2FormatTest, GetFramebufferPixelLocalStorageParameterivANGLE) {}

TEST_F(GLES2FormatTest, ClipControlEXT) {}

TEST_F(GLES2FormatTest, PolygonModeANGLE) {}

TEST_F(GLES2FormatTest, PolygonOffsetClampEXT) {}

#endif  // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_FORMAT_TEST_AUTOGEN_H_