#include "gpu/command_buffer/common/sync_token.h"
#include <sstream>
#include "base/ranges/algorithm.h"
namespace gpu {
SyncPointClientId::SyncPointClientId(CommandBufferNamespace in_namespace_id,
CommandBufferId in_command_buffer_id)
: … { … }
SyncToken::SyncToken()
: … { … }
SyncToken::SyncToken(CommandBufferNamespace namespace_id,
CommandBufferId command_buffer_id,
uint64_t release_count)
: … { … }
SyncToken::SyncToken(const SyncToken& other) = default;
SyncToken& SyncToken::operator=(const SyncToken& other) = default;
std::string SyncToken::ToDebugString() const { … }
std::vector<SyncToken> ReduceSyncTokens(base::span<const SyncToken> tokens) { … }
}