// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_AHARDWAREBUFFER_UTILS_H_
#define GPU_COMMAND_BUFFER_SERVICE_AHARDWAREBUFFER_UTILS_H_
#include <memory>
#include "base/memory/scoped_refptr.h"
#include "components/viz/common/resources/shared_image_format.h"
#include "gpu/gpu_gles2_export.h"
#include "ui/gl/scoped_egl_image.h"
extern "C" typedef struct AHardwareBuffer AHardwareBuffer;
typedef unsigned int GLenum;
namespace base {
namespace android {
class ScopedHardwareBufferHandle;
} // namespace android
} // namespace base
namespace gfx {
class Size;
} // namespace gfx
namespace gpu {
class SharedContextState;
class VulkanImage;
// Create a vulkan image from the AHB handle.
std::unique_ptr<VulkanImage> CreateVkImageFromAhbHandle(
base::android::ScopedHardwareBufferHandle ahb_handle,
SharedContextState* context_state,
const gfx::Size& size,
const viz::SharedImageFormat& format,
uint32_t queue_family_index);
// Creates an EGLImage from |buffer|, setting EGL_IMAGE_PRESERVED_KHR to false.
GPU_GLES2_EXPORT gl::ScopedEGLImage CreateEGLImageFromAHardwareBuffer(
AHardwareBuffer* buffer);
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_AHARDWAREBUFFER_UTILS_H_