#ifdef UNSAFE_BUFFERS_BUILD
#pragma allow_unsafe_buffers
#endif
#ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
#define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
#include <memory>
#include <vector>
#include "base/check_op.h"
#include "base/memory/raw_ptr.h"
#include "base/notreached.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/sampler_manager.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include "gpu/gpu_gles2_export.h"
namespace gpu {
namespace gles2 {
class Buffer;
class FeatureInfo;
class IndexedBufferBindingHost;
class Program;
class Renderbuffer;
class TransformFeedback;
struct GPU_GLES2_EXPORT TextureUnit { … };
class GPU_GLES2_EXPORT Vec4 { … };
template <>
GPU_GLES2_EXPORT void Vec4::GetValues<GLfloat>(GLfloat* values) const;
template <>
GPU_GLES2_EXPORT void Vec4::GetValues<GLint>(GLint* values) const;
template <>
GPU_GLES2_EXPORT void Vec4::GetValues<GLuint>(GLuint* values) const;
template <>
GPU_GLES2_EXPORT void Vec4::SetValues<GLfloat>(const GLfloat* values);
template <>
GPU_GLES2_EXPORT void Vec4::SetValues<GLint>(const GLint* values);
template <>
GPU_GLES2_EXPORT void Vec4::SetValues<GLuint>(const GLuint* values);
struct GPU_GLES2_EXPORT ContextState { … };
}
}
#endif