#ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <unordered_map>
#include <vector>
#include "base/containers/small_map.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/gpu_gles2_export.h"
namespace gpu {
namespace gles2 {
class FeatureInfo;
class FramebufferCompletenessCache;
class FramebufferManager;
class Renderbuffer;
class RenderbufferManager;
class TextureRef;
class TextureManager;
class GPU_GLES2_EXPORT Framebuffer : public base::RefCounted<Framebuffer> { … };
struct DecoderFramebufferState { … };
class GPU_GLES2_EXPORT FramebufferManager { … };
}
}
#endif