#include "gpu/command_buffer/service/gl_context_virtual.h"
#include "base/functional/callback.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/decoder_context.h"
#include "gpu/command_buffer/service/gl_state_restorer_impl.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_preference.h"
#include "ui/gl/gpu_timing.h"
namespace gpu {
GLContextVirtual::GLContextVirtual(
gl::GLShareGroup* share_group,
gl::GLContext* shared_context,
base::WeakPtr<GLContextVirtualDelegate> delegate)
: … { … }
bool GLContextVirtual::InitializeImpl(gl::GLSurface* compatible_surface,
const gl::GLContextAttribs& attribs) { … }
void GLContextVirtual::Destroy() { … }
bool GLContextVirtual::MakeCurrentImpl(gl::GLSurface* surface) { … }
void GLContextVirtual::ReleaseCurrent(gl::GLSurface* surface) { … }
bool GLContextVirtual::IsCurrent(gl::GLSurface* surface) { … }
void* GLContextVirtual::GetHandle() { … }
scoped_refptr<gl::GPUTimingClient> GLContextVirtual::CreateGPUTimingClient() { … }
std::string GLContextVirtual::GetGLVersion() { … }
std::string GLContextVirtual::GetGLRenderer() { … }
const gfx::ExtensionSet& GLContextVirtual::GetExtensions() { … }
void GLContextVirtual::SetSafeToForceGpuSwitch() { … }
unsigned int GLContextVirtual::CheckStickyGraphicsResetStatusImpl() { … }
void GLContextVirtual::SetUnbindFboOnMakeCurrent() { … }
void GLContextVirtual::ForceReleaseVirtuallyCurrent() { … }
#if BUILDFLAG(IS_APPLE)
void GLContextVirtual::AddMetalSharedEventsForBackpressure(
std::vector<std::unique_ptr<BackpressureMetalSharedEvent>> events) {
shared_context_->AddMetalSharedEventsForBackpressure(std::move(events));
}
uint64_t GLContextVirtual::BackpressureFenceCreate() {
return shared_context_->BackpressureFenceCreate();
}
void GLContextVirtual::BackpressureFenceWait(uint64_t fence) {
shared_context_->BackpressureFenceWait(fence);
}
#endif
#if BUILDFLAG(IS_MAC)
void GLContextVirtual::FlushForDriverCrashWorkaround() {
shared_context_->FlushForDriverCrashWorkaround();
}
#endif
gl::GLDisplayEGL* GLContextVirtual::GetGLDisplayEGL() { … }
GLContextVirtual::~GLContextVirtual() { … }
void GLContextVirtual::ResetExtensions() { … }
}