// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "base/command_line.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
using ::gl::MockGLInterface;
using ::testing::_;
using ::testing::DoAll;
using ::testing::InSequence;
using ::testing::MatcherCast;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SetArrayArgument;
using ::testing::SetArgPointee;
using ::testing::StrEq;
namespace gpu {
namespace gles2 {
class GLES2DecoderTest1 : public GLES2DecoderTestBase {
public:
GLES2DecoderTest1() = default;
};
class GLES3DecoderTest1 : public GLES2DecoderTest1 {
public:
GLES3DecoderTest1() { shader_language_version_ = 300; }
protected:
void SetUp() override {
InitState init;
init.gl_version = "OpenGL ES 3.0";
init.bind_generates_resource = true;
init.context_type = CONTEXT_TYPE_OPENGLES3;
InitDecoder(init);
}
};
INSTANTIATE_TEST_SUITE_P(Service, GLES2DecoderTest1, ::testing::Bool());
INSTANTIATE_TEST_SUITE_P(Service, GLES3DecoderTest1, ::testing::Bool());
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::GenerateMipmap, 0>(
bool valid) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
shared_memory_id_, kSharedMemoryOffset);
if (valid) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
}
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::CheckFramebufferStatus, 0>(
bool /* valid */) {
// Give it a valid framebuffer.
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Clear, 0>(bool valid) {
if (valid) {
SetupExpectationsForApplyingDefaultDirtyState();
}
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::ColorMask, 0>(
bool /* valid */) {
// We bind a framebuffer color the colormask test since the framebuffer
// will be considered RGB.
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::CopyTexImage2D, 0>(
bool valid) {
if (valid) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
}
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::CopyTexSubImage2D, 0>(
bool valid) {
if (valid) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 16, 16, 0, GL_RGBA,
GL_UNSIGNED_BYTE, shared_memory_id_, kSharedMemoryOffset);
}
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::DetachShader, 0>(bool valid) {
if (valid) {
EXPECT_CALL(*gl_,
AttachShader(kServiceProgramId, kServiceShaderId))
.Times(1)
.RetiresOnSaturation();
cmds::AttachShader attach_cmd;
attach_cmd.Init(client_program_id_, client_shader_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(attach_cmd));
}
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::FramebufferRenderbuffer, 0>(
bool valid) {
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
if (valid) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
}
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::FramebufferTextureLayer, 0>(
bool valid) {
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
if (valid) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
}
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<
cmds::GetBufferParameteri64v, 0>(bool /* valid */) {
DoBindBuffer(GL_ARRAY_BUFFER, client_buffer_id_, kServiceBufferId);
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<
cmds::GetBufferParameteriv, 0>(bool /* valid */) {
DoBindBuffer(GL_ARRAY_BUFFER, client_buffer_id_, kServiceBufferId);
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<
cmds::GetFramebufferAttachmentParameteriv, 0>(bool /* valid */) {
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
}
template <>
void GLES2DecoderTestBase::
SpecializedSetup<cmds::GenTransformFeedbacksImmediate, 0>(bool valid) {
if (valid) {
// Transform feedbacks are per-context, not per-group, so they get cleaned
// up at the end of the test.
EXPECT_CALL(*gl_, DeleteTransformFeedbacks(_, _))
.Times(1)
.RetiresOnSaturation();
}
}
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h"
} // namespace gles2
} // namespace gpu