#include "gpu/command_buffer/service/gpu_fence_manager.h"
#include <memory>
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/raw_ptr.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/error_state_mock.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gpu_service_test.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gfx/gpu_fence_handle.h"
#include "ui/gfx/switches.h"
#include "ui/gl/egl_mock.h"
#include "ui/gl/gl_display.h"
#include "ui/gl/gl_egl_api_implementation.h"
#include "ui/gl/gl_utils.h"
#if BUILDFLAG(IS_POSIX)
#include <unistd.h>
#endif
_;
DoAll;
Return;
SetArgPointee;
namespace gpu {
namespace gles2 {
class GpuFenceManagerTest : public GpuServiceTest { … };
TEST_F(GpuFenceManagerTest, Basic) { … }
TEST_F(GpuFenceManagerTest, Destruction) { … }
#if BUILDFLAG(IS_POSIX)
TEST_F(GpuFenceManagerTest, SmartHandleImplmentation) { … }
TEST_F(GpuFenceManagerTest, SmartHandleOptimization) { … }
TEST_F(GpuFenceManagerTest, GetGpuFence) { … }
TEST_F(GpuFenceManagerTest, Duplication) { … }
#endif
}
}