chromium/gpu/command_buffer/service/gpu_switches.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "gpu/command_buffer/service/gpu_switches.h"

namespace switches {

// Always return success when compiling a shader. Linking will still fail.
const char kCompileShaderAlwaysSucceeds[]   =;

// Disable the GL error log limit.
const char kDisableGLErrorLimit[]           =;

// Disable the GLSL translator.
const char kDisableGLSLTranslator[]         =;

// Turn off user-defined name hashing in shaders.
const char kDisableShaderNameHashing[]      =;

// Turn on Logging GPU commands.
const char kEnableGPUCommandLogging[]       =;

// Turn on Calling GL Error after every command.
const char kEnableGPUDebugging[]            =;

// Enable GPU service logging. Note: This is the same switch as the one in
// gl_switches.cc. It's defined here again to avoid dependencies between
// dlls.
const char kEnableGPUServiceLoggingGPU[]    =;

// Enable logging of GPU driver debug messages.
const char kEnableGPUDriverDebugLogging[] =;

// Turn off gpu program caching
const char kDisableGpuProgramCache[]        =;

// Enforce GL minimums.
const char kEnforceGLMinimums[]             =;

// Sets the total amount of memory that may be allocated for GPU resources
const char kForceGpuMemAvailableMb[]        =;

// Sets the maximum GPU memory to use for discardable caches.
const char kForceGpuMemDiscardableLimitMb[] =;

// Sets the maximum texture size in pixels.
const char kForceMaxTextureSize[] =;

// Sets the maximum size of the in-memory gpu program cache, in kb
const char kGpuProgramCacheSizeKb[]         =;

// Disables the GPU shader on disk cache.
const char kDisableGpuShaderDiskCache[]     =;

// Simulates shared textures when share groups are not available. Not available
// everywhere.
const char kEnableThreadedTextureMailboxes[] =;

// Include ANGLE's intermediate representation (AST) output in shader
// compilation info logs.
const char kGLShaderIntermOutput[] =;

// Enable Vulkan support and select Vulkan implementation, must also have
// ENABLE_VULKAN defined. This only initializes Vulkan, the flag
// --enable-features=Vulkan must also be used to select Vulkan for compositing
// and rasterization.
const char kUseVulkan[] =;
const char kVulkanImplementationNameNative[] =;
const char kVulkanImplementationNameSwiftshader[] =;

// Disables VK_KHR_surface extension. Instead of using swapchain, bitblt will be
// used for present render result on screen.
const char kDisableVulkanSurface[] =;

}  // namespace switches