chromium/gpu/command_buffer/service/gr_shader_cache.cc

// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "gpu/command_buffer/service/gr_shader_cache.h"

#include <inttypes.h>

#include "base/auto_reset.h"
#include "base/base64.h"
#include "base/functional/callback_helpers.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/stringprintf.h"
#include "base/task/single_thread_task_runner.h"
#include "base/trace_event/memory_dump_manager.h"
#include "base/trace_event/trace_event.h"
#include "gpu/config/gpu_finch_features.h"
#include "third_party/skia/include/gpu/GrDirectContext.h"

namespace gpu {
namespace raster {
namespace {

std::string MakeString(const SkData* data) {}

sk_sp<SkData> MakeData(const std::string& str) {}

}  // namespace

GrShaderCache::GrShaderCache(size_t max_cache_size_bytes, Client* client)
    :{}

GrShaderCache::~GrShaderCache() {}

sk_sp<SkData> GrShaderCache::load(const SkData& key) {}

void GrShaderCache::store(const SkData& key, const SkData& data) {}

void GrShaderCache::PopulateCache(const std::string& key,
                                  const std::string& data) {}

GrShaderCache::Store::iterator GrShaderCache::AddToCache(CacheKey key,
                                                         CacheData data) {}

template <typename Iterator>
void GrShaderCache::EraseFromCache(Iterator it) {}

void GrShaderCache::CacheClientIdOnDisk(int32_t client_id) {}

void GrShaderCache::PurgeMemory(
    base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level) {}

bool GrShaderCache::OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
                                 base::trace_event::ProcessMemoryDump* pmd) {}

size_t GrShaderCache::num_cache_entries() const {}

size_t GrShaderCache::curr_size_bytes_for_testing() const {}

void GrShaderCache::WriteToDisk(const CacheKey& key, CacheData* data) {}

void GrShaderCache::EnforceLimits(size_t size_needed) {}

void GrShaderCache::StoreVkPipelineCacheIfNeeded(GrDirectContext* gr_context) {}

int32_t GrShaderCache::current_client_id() const {}

GrShaderCache::ScopedCacheUse::ScopedCacheUse(GrShaderCache* cache,
                                              int32_t client_id)
    :{}

GrShaderCache::ScopedCacheUse::~ScopedCacheUse() {}

GrShaderCache::CacheKey::CacheKey(sk_sp<SkData> data) :{}
GrShaderCache::CacheKey::CacheKey(const CacheKey& other) = default;
GrShaderCache::CacheKey::CacheKey(CacheKey&& other) = default;
GrShaderCache::CacheKey& GrShaderCache::CacheKey::operator=(
    const CacheKey& other) = default;
GrShaderCache::CacheKey& GrShaderCache::CacheKey::operator=(CacheKey&& other) =
    default;
GrShaderCache::CacheKey::~CacheKey() = default;

bool GrShaderCache::CacheKey::operator==(const CacheKey& other) const {}

GrShaderCache::CacheData::CacheData(sk_sp<SkData> data)
    :{}
GrShaderCache::CacheData::CacheData(CacheData&& other) = default;
GrShaderCache::CacheData& GrShaderCache::CacheData::operator=(
    CacheData&& other) = default;
GrShaderCache::CacheData::~CacheData() = default;

bool GrShaderCache::CacheData::operator==(const CacheData& other) const {}

}  // namespace raster
}  // namespace gpu