// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/mock_texture_owner.h"
#include "gpu/command_buffer/service/abstract_texture_android.h"
namespace gpu {
using testing::_;
using testing::Invoke;
using testing::Return;
MockTextureOwner::MockTextureOwner(GLuint fake_texture_id,
gl::GLContext* fake_context,
gl::GLSurface* fake_surface,
bool binds_texture_on_update)
: TextureOwner(binds_texture_on_update,
AbstractTextureAndroid::CreateForTesting(fake_texture_id)),
fake_context(fake_context),
fake_surface(fake_surface) {
ON_CALL(*this, GetTextureId()).WillByDefault(Return(fake_texture_id));
ON_CALL(*this, GetContext()).WillByDefault(Return(fake_context));
ON_CALL(*this, GetSurface()).WillByDefault(Return(fake_surface));
ON_CALL(*this, RunWhenBufferIsAvailable(_))
.WillByDefault(Invoke([](base::OnceClosure cb) { std::move(cb).Run(); }));
}
MockTextureOwner::~MockTextureOwner() {}
} // namespace gpu