#include "gpu/command_buffer/service/program_cache.h"
#include <memory>
#include "gpu/command_buffer/service/mocks.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_bindings.h"
Return;
namespace gpu {
namespace gles2 {
class NoBackendProgramCache : public ProgramCache { … };
class ProgramCacheTest : public testing::Test { … };
TEST_F(ProgramCacheTest, LinkStatusSave) { … }
TEST_F(ProgramCacheTest, LinkUnknownOnFragmentSourceChange) { … }
TEST_F(ProgramCacheTest, LinkUnknownOnVertexSourceChange) { … }
TEST_F(ProgramCacheTest, StatusEviction) { … }
TEST_F(ProgramCacheTest, EvictionWithReusedShader) { … }
TEST_F(ProgramCacheTest, StatusClear) { … }
TEST_F(ProgramCacheTest, LinkUnknownOnTransformFeedbackChange) { … }
TEST_F(ProgramCacheTest, ShaderCompileStatus) { … }
}
}