#ifndef GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_SEQUENCE_H_
#define GPU_COMMAND_BUFFER_SERVICE_SCHEDULER_SEQUENCE_H_
#include <memory>
#include <vector>
#include "base/auto_reset.h"
#include "base/check_op.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/sequence_id.h"
#include "gpu/command_buffer/service/single_task_sequence.h"
#include "gpu/gpu_gles2_export.h"
namespace viz {
class Display;
class DisplayCompositorMemoryAndTaskController;
class ScopedAllowGpuAccessForDisplayResourceProvider;
class OutputSurfaceProviderImpl;
class OverlayProcessorAndroid;
}
namespace gpu {
class Scheduler;
class GPU_GLES2_EXPORT [[maybe_unused, nodiscard]] ScopedAllowScheduleGpuTask { … };
class GPU_GLES2_EXPORT SchedulerSequence : public SingleTaskSequence { … };
}
#endif