#ifndef GPU_COMMAND_BUFFER_SERVICE_SERVICE_UTILS_H_
#define GPU_COMMAND_BUFFER_SERVICE_SERVICE_UTILS_H_
#include "base/command_line.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/gpu_gles2_export.h"
#include "ui/gl/gl_context.h"
namespace gpu {
struct ContextCreationAttribs;
class GpuDriverBugWorkarounds;
namespace gles2 {
class ContextGroup;
GPU_GLES2_EXPORT gl::GLContextAttribs GenerateGLContextAttribsForDecoder(
const ContextCreationAttribs& attribs_helper,
const ContextGroup* context_group);
GPU_GLES2_EXPORT gl::GLContextAttribs GenerateGLContextAttribsForCompositor(
bool use_passthrough_cmd_decoder);
GPU_GLES2_EXPORT bool UsePassthroughCommandDecoder(
const base::CommandLine* command_line);
GPU_GLES2_EXPORT bool PassthroughCommandDecoderSupported();
GPU_GLES2_EXPORT GpuPreferences
ParseGpuPreferences(const base::CommandLine* command_line);
GPU_GLES2_EXPORT GrContextType
ParseGrContextType(const base::CommandLine* command_line);
bool MSAAIsSlow(const GpuDriverBugWorkarounds& workarounds);
}
#if BUILDFLAG(IS_MAC)
GPU_GLES2_EXPORT uint32_t GetTextureTargetForIOSurfaces();
#endif
}
#endif