#ifndef GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_ANGLE_VULKAN_IMAGE_BACKING_H_
#define GPU_COMMAND_BUFFER_SERVICE_SHARED_IMAGE_ANGLE_VULKAN_IMAGE_BACKING_H_
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/command_buffer/service/shared_image/gl_common_image_backing_factory.h"
#include "gpu/command_buffer/service/shared_image/shared_image_backing.h"
#include "gpu/command_buffer/service/shared_image/texture_holder_vk.h"
#include "ui/gl/scoped_egl_image.h"
class GrPromiseImageTexture;
namespace gpu {
namespace gles2 {
class TexturePassthrough;
}
class AngleVulkanImageBacking : public ClearTrackingSharedImageBacking { … };
}
#endif