#include "gpu/command_buffer/service/shared_image/dawn_egl_image_representation.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/shared_image/shared_image_format_service_utils.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include <dawn/native/OpenGLBackend.h>
namespace {
GLenum ToSharedImageAccessGLMode(wgpu::TextureUsage usage) { … }
}
namespace gpu {
DawnEGLImageRepresentation::DawnEGLImageRepresentation(
std::unique_ptr<GLTextureImageRepresentationBase> gl_representation,
void* egl_image,
SharedImageManager* manager,
SharedImageBacking* backing,
MemoryTypeTracker* tracker,
const wgpu::Device& device)
: … { … }
DawnEGLImageRepresentation::DawnEGLImageRepresentation(
std::unique_ptr<GLTextureImageRepresentationBase> gl_representation,
gl::ScopedEGLImage owned_egl_image,
SharedImageManager* manager,
SharedImageBacking* backing,
MemoryTypeTracker* tracker,
const wgpu::Device& device)
: … { … }
DawnEGLImageRepresentation::~DawnEGLImageRepresentation() { … }
wgpu::Texture DawnEGLImageRepresentation::BeginAccess(
wgpu::TextureUsage usage,
wgpu::TextureUsage internal_usage) { … }
void DawnEGLImageRepresentation::EndAccess() { … }
}