#include "gpu/command_buffer/service/shared_image/gl_texture_image_backing.h"
#include <algorithm>
#include <list>
#include <string>
#include <utility>
#include "base/debug/crash_logging.h"
#include "base/debug/dump_without_crashing.h"
#include "build/build_config.h"
#include "components/viz/common/resources/shared_image_format_utils.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/command_buffer/service/shared_image/shared_image_backing.h"
#include "gpu/command_buffer/service/shared_image/shared_image_factory.h"
#include "gpu/command_buffer/service/shared_image/shared_image_format_service_utils.h"
#include "gpu/command_buffer/service/shared_image/shared_image_representation.h"
#include "gpu/command_buffer/service/skia_utils.h"
#include "third_party/skia/include/core/SkColorSpace.h"
#include "third_party/skia/include/gpu/ganesh/SkSurfaceGanesh.h"
#include "third_party/skia/include/private/chromium/GrPromiseImageTexture.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/buildflags.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/scoped_make_current.h"
#if BUILDFLAG(USE_DAWN)
#include "gpu/command_buffer/service/shared_image/dawn_fallback_image_representation.h"
#endif
#if BUILDFLAG(USE_DAWN) && BUILDFLAG(DAWN_ENABLE_BACKEND_OPENGLES)
#include "gpu/command_buffer/service/shared_image/dawn_gl_texture_representation.h"
#endif
namespace gpu {
namespace {
class GLTextureImageRepresentationImpl : public GLTextureImageRepresentation { … };
class GLTexturePassthroughImageRepresentationImpl
: public GLTexturePassthroughImageRepresentation { … };
class SkiaGaneshImageRepresentationImpl : public SkiaGaneshImageRepresentation { … };
}
bool GLTextureImageBacking::SupportsPixelReadbackWithFormat(
viz::SharedImageFormat format) { … }
bool GLTextureImageBacking::SupportsPixelUploadWithFormat(
viz::SharedImageFormat format) { … }
GLTextureImageBacking::GLTextureImageBacking(const Mailbox& mailbox,
viz::SharedImageFormat format,
const gfx::Size& size,
const gfx::ColorSpace& color_space,
GrSurfaceOrigin surface_origin,
SkAlphaType alpha_type,
SharedImageUsageSet usage,
std::string debug_label,
bool is_passthrough)
: … { … }
GLTextureImageBacking::~GLTextureImageBacking() { … }
SharedImageBackingType GLTextureImageBacking::GetType() const { … }
gfx::Rect GLTextureImageBacking::ClearedRect() const { … }
void GLTextureImageBacking::SetClearedRect(const gfx::Rect& cleared_rect) { … }
void GLTextureImageBacking::Update(std::unique_ptr<gfx::GpuFence> in_fence) { … }
bool GLTextureImageBacking::UploadFromMemory(
const std::vector<SkPixmap>& pixmaps) { … }
bool GLTextureImageBacking::ReadbackToMemory(
const std::vector<SkPixmap>& pixmaps) { … }
std::unique_ptr<GLTextureImageRepresentation>
GLTextureImageBacking::ProduceGLTexture(SharedImageManager* manager,
MemoryTypeTracker* tracker) { … }
std::unique_ptr<GLTexturePassthroughImageRepresentation>
GLTextureImageBacking::ProduceGLTexturePassthrough(SharedImageManager* manager,
MemoryTypeTracker* tracker) { … }
std::unique_ptr<DawnImageRepresentation> GLTextureImageBacking::ProduceDawn(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
const wgpu::Device& device,
wgpu::BackendType backend_type,
std::vector<wgpu::TextureFormat> view_formats,
scoped_refptr<SharedContextState> context_state) { … }
std::unique_ptr<SkiaGaneshImageRepresentation>
GLTextureImageBacking::ProduceSkiaGanesh(
SharedImageManager* manager,
MemoryTypeTracker* tracker,
scoped_refptr<SharedContextState> context_state) { … }
void GLTextureImageBacking::InitializeGLTexture(
const std::vector<GLCommonImageBackingFactory::FormatInfo>& format_info,
base::span<const uint8_t> pixel_data,
gl::ProgressReporter* progress_reporter,
bool framebuffer_attachment_angle) { … }
}