// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ #define GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_ #include <stdint.h> #include <unordered_map> #include "base/memory/ref_counted.h" #include "gpu/command_buffer/service/gl_utils.h" #include "gpu/gpu_gles2_export.h" namespace gpu { namespace gles2 { class VertexAttribManager; // This class keeps track of the vertex arrays and their sizes so we can do // bounds checking. class GPU_GLES2_EXPORT VertexArrayManager { … }; } // namespace gles2 } // namespace gpu #endif // GPU_COMMAND_BUFFER_SERVICE_VERTEX_ARRAY_MANAGER_H_