#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <GLES3/gl3.h>
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "build/build_config.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_switches.h"
#define SHADER_VERSION_300(Src) …
namespace gpu {
class OpenGLES3FunctionTest : public testing::Test { … };
#if BUILDFLAG(IS_ANDROID)
#define MAYBE_GetFragDataLocationInvalid …
#else
#define MAYBE_GetFragDataLocationInvalid …
#endif
TEST_F(OpenGLES3FunctionTest, MAYBE_GetFragDataLocationInvalid) { … }
TEST_F(OpenGLES3FunctionTest, GetStringiTest) { … }
}