#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <stdint.h>
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#define SHADER(Src) …
namespace gpu {
class BindUniformLocationTest : public testing::TestWithParam<bool> { … };
TEST_P(BindUniformLocationTest, Basic) { … }
TEST_P(BindUniformLocationTest, ConflictsDetection) { … }
#if defined(ADDRESS_SANITIZER) && defined(LEAK_SANITIZER)
#define MAYBE_Compositor …
#else
#define MAYBE_Compositor …
#endif
TEST_P(BindUniformLocationTest, MAYBE_Compositor) { … }
TEST_P(BindUniformLocationTest, UnusedUniformUpdate) { … }
TEST_P(BindUniformLocationTest, UseSamplerWhenUnusedUniforms) { … }
INSTANTIATE_TEST_SUITE_P(…);
}