#ifdef UNSAFE_BUFFERS_BUILD
#pragma allow_unsafe_buffers
#endif
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stddef.h>
#include <stdint.h>
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#define SHADER(Src) …
namespace gpu {
class DepthTextureTest : public testing::Test { … };
GLuint DepthTextureTest::SetupUnitQuad(GLint position_location) { … }
namespace {
struct FormatType { … };
}
TEST_F(DepthTextureTest, RenderTo) { … }
}