#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include "build/build_config.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#define SHADER(Src) …
namespace gpu {
class PointCoordTest : public testing::Test { … };
GLuint PointCoordTest::SetupQuad(
GLint position_location, GLfloat pixel_offset) { … }
namespace {
struct FormatType { … };
GLfloat s2p(GLfloat s) { … }
}
#if ((BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)) && defined(NDEBUG))
#define MAYBE_RenderTo …
#else
#define MAYBE_RenderTo …
#endif
TEST_F(PointCoordTest, MAYBE_RenderTo) { … }
}