#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <stdint.h>
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#define SHADER(Src) …
namespace gpu {
class GLProgramTest : public testing::Test { … };
class WebGLProgramTest : public GLProgramTest { … };
TEST_F(GLProgramTest, GetSetUniform) { … }
TEST_F(GLProgramTest, NewShaderInCurrentProgram) { … }
TEST_F(GLProgramTest, ShaderLengthSpecified) { … }
TEST_F(GLProgramTest, UniformsInCurrentProgram) { … }
TEST_F(WebGLProgramTest, DeferCompileWithExt) { … }
TEST_F(GLProgramTest, DeleteAttachedShaderLinks) { … }
}