#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include "build/build_config.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#define SHADER(Src) …
namespace gpu {
class GLStreamDrawTest : public testing::Test { … };
namespace {
GLuint SetupProgram() { … }
}
TEST_F(GLStreamDrawTest, Basic) { … }
#if !BUILDFLAG(IS_ANDROID)
TEST_F(GLStreamDrawTest, DrawElements) { … }
#endif
TEST_F(GLStreamDrawTest, VertexArrayObjects) { … }
}