#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
namespace {
void BlitTexture() { … }
}
class TextureStorageTest : public testing::Test { … };
TEST_F(TextureStorageTest, CorrectPixels) { … }
TEST_F(TextureStorageTest, IsImmutable) { … }
TEST_F(TextureStorageTest, OneLevel) { … }
TEST_F(TextureStorageTest, MultipleLevels) { … }
TEST_F(TextureStorageTest, BadTarget) { … }
TEST_F(TextureStorageTest, InvalidId) { … }
TEST_F(TextureStorageTest, CannotRedefine) { … }
TEST_F(TextureStorageTest, InternalFormatBleedingToTexImage) { … }
TEST_F(TextureStorageTest, LuminanceEmulation) { … }
TEST_F(TextureStorageTest, AlphaEmulation) { … }
TEST_F(TextureStorageTest, LuminanceAlphaEmulation) { … }
}