#include "gpu/config/gpu_feature_info.h"
#include "base/containers/contains.h"
#include "gpu/config/gpu_blocklist.h"
#include "gpu/config/gpu_driver_bug_list.h"
#include "ui/gl/gl_context.h"
namespace gpu {
GpuFeatureInfo::GpuFeatureInfo() { … }
GpuFeatureInfo::GpuFeatureInfo(const GpuFeatureInfo&) = default;
GpuFeatureInfo::GpuFeatureInfo(GpuFeatureInfo&&) = default;
GpuFeatureInfo::~GpuFeatureInfo() = default;
GpuFeatureInfo& GpuFeatureInfo::operator=(const GpuFeatureInfo&) = default;
GpuFeatureInfo& GpuFeatureInfo::operator=(GpuFeatureInfo&&) = default;
void GpuFeatureInfo::ApplyToGLContext(gl::GLContext* gl_context) const { … }
bool GpuFeatureInfo::IsWorkaroundEnabled(int32_t workaround) const { … }
bool GpuFeatureInfo::IsInitialized() const { … }
}