#ifndef GPU_CONFIG_GPU_UTIL_H_
#define GPU_CONFIG_GPU_UTIL_H_
#include "build/build_config.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/gpu_export.h"
#include "ui/gl/gl_display.h"
namespace base {
class CommandLine;
}
namespace gpu {
struct DevicePerfInfo;
struct GPUInfo;
struct GpuPreferences;
enum class IntelGpuSeriesType;
enum class IntelGpuGeneration;
GPU_EXPORT GpuFeatureInfo ComputeGpuFeatureInfoWithNoGpu();
GPU_EXPORT GpuFeatureInfo ComputeGpuFeatureInfoForSwiftShader();
GPU_EXPORT GpuFeatureInfo
ComputeGpuFeatureInfo(const GPUInfo& gpu_info,
const GpuPreferences& gpu_preferences,
base::CommandLine* command_line,
bool* needs_more_info);
GPU_EXPORT void SetKeysForCrashLogging(const GPUInfo& gpu_info);
#if BUILDFLAG(IS_ANDROID)
GPU_EXPORT void CacheGPUInfo(const GPUInfo& gpu_info);
GPU_EXPORT bool PopGPUInfoCache(GPUInfo* gpu_info);
GPU_EXPORT void CacheGpuFeatureInfo(const GpuFeatureInfo& gpu_feature_info);
GPU_EXPORT bool PopGpuFeatureInfoCache(GpuFeatureInfo* gpu_feature_info);
GPU_EXPORT gl::GLDisplay* InitializeGLThreadSafe(
base::CommandLine* command_line,
const GpuPreferences& gpu_preferences,
GPUInfo* out_gpu_info,
GpuFeatureInfo* out_gpu_feature_info);
#endif
GPU_EXPORT bool EnableSwiftShaderIfNeeded(
base::CommandLine* command_line,
const GpuFeatureInfo& gpu_feature_info,
bool disable_software_rasterizer,
bool blocklist_needs_more_info);
GPU_EXPORT IntelGpuSeriesType GetIntelGpuSeriesType(uint32_t vendor_id,
uint32_t device_id);
GPU_EXPORT std::string GetIntelGpuGeneration(uint32_t vendor_id,
uint32_t device_id);
GPU_EXPORT IntelGpuGeneration GetIntelGpuGeneration(const GPUInfo& gpu_info);
GPU_EXPORT void CollectDevicePerfInfo(DevicePerfInfo* device_perf_info,
bool in_browser_process);
GPU_EXPORT void RecordDevicePerfInfoHistograms();
GPU_EXPORT void RecordDiscreteGpuHistograms(const GPUInfo& gpu_info);
#if BUILDFLAG(IS_WIN)
GPU_EXPORT std::string DirectMLFeatureLevelToString(
uint32_t directml_feature_level);
GPU_EXPORT std::string D3DFeatureLevelToString(uint32_t d3d_feature_level);
GPU_EXPORT std::string VulkanVersionToString(uint32_t vulkan_version);
#endif
}
#endif