#include <stdio.h>
#include <cmath>
#include <memory>
#include <string>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "build/build_config.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/shared_memory_limits.h"
#include "gpu/command_buffer/client/test_gpu_memory_buffer_manager.h"
#include "gpu/ipc/common/surface_handle.h"
#include "gpu/ipc/gl_in_process_context.h"
#include "gpu/ipc/in_process_gpu_thread_holder.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace {
class ContextTestBase : public testing::Test { … };
}
#define CONTEXT_TEST_F …
#include "gpu/ipc/client/gpu_context_tests.h"