// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/built_in_shader_cache_writer.h"
#include "base/command_line.h"
#include "base/containers/span.h"
#include "base/files/file_path.h"
#include "base/numerics/safe_conversions.h"
#include "gpu/config/gpu_switches.h"
namespace gpu {
namespace {
// Returns the path to use is no path is supplied.
base::FilePath GetDefaultPath() {
auto path = base::CommandLine::ForCurrentProcess()->GetSwitchValuePath(
switches::kShaderCachePath);
return path.empty() ? base::FilePath::FromASCII("/tmp/shader") : path;
}
} // namespace
const uint32_t BuiltInShaderCacheWriter::kSignature = 0x53484430;
BuiltInShaderCacheWriter::BuiltInShaderCacheWriter(const base::FilePath& path)
: file_(path.empty() ? GetDefaultPath() : path,
base::File::FLAG_OPEN_ALWAYS | base::File::FLAG_OPEN_TRUNCATED |
base::File::FLAG_WRITE) {
valid_file_ = file_.IsValid() && file_.WriteAtCurrentPosAndCheck(
base::byte_span_from_ref(kSignature));
}
BuiltInShaderCacheWriter::~BuiltInShaderCacheWriter() = default;
void BuiltInShaderCacheWriter::OnValueAddedToCache(
const std::vector<uint8_t>& key,
const std::vector<uint8_t>& value) {
CHECK(!key.empty());
CHECK(!value.empty());
LOG(ERROR) << "Added shader cache value, count is " << ++add_count_;
valid_file_ &= WriteVectorToFile(key);
valid_file_ &= WriteVectorToFile(value);
if (valid_file_) {
// Flush after every entry because the gpu is not cleanly shutdown.
file_.Flush();
}
}
bool BuiltInShaderCacheWriter::WriteVectorToFile(
const std::vector<uint8_t>& value) {
// The cache has a max size which is represented by a uint32_t (see
// `GpuPreferences::gpu_program_cache_size`), additionally the current max
// is ~6mb (anything above the max is dropped, and shouldn't result in
// calling this). For this reason `uint32_t` is used.
const uint32_t size = base::checked_cast<uint32_t>(value.size());
return file_.WriteAtCurrentPosAndCheck(base::byte_span_from_ref(size)) &&
file_.WriteAtCurrentPosAndCheck(value);
}
} // namespace gpu