// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_SERVICE_GPU_MEMORY_BUFFER_FACTORY_DXGI_H_
#define GPU_IPC_SERVICE_GPU_MEMORY_BUFFER_FACTORY_DXGI_H_
#include <d3d11_1.h>
#include <dxgi.h>
#include <wrl/client.h>
#include "base/memory/scoped_refptr.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread_checker.h"
#include "gpu/ipc/service/gpu_ipc_service_export.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "ui/gfx/geometry/size.h"
namespace gpu {
class GPU_IPC_SERVICE_EXPORT GpuMemoryBufferFactoryDXGI
: public GpuMemoryBufferFactory {
public:
// Creates new instance of GpuMemoryBufferFactoryDXGI. `io_runner` is needed
// in order to create GpuMemoryBuffers on the correct thread. GpuServiceImpl
// calls into this class from IO runner (when processing IPC requests), so
// we need to ensure that other callers are able to thread-hop to that runner
// when creating GMBs (so far, the other caller for whom it matters is
// `FrameSinkVideoCapturerImpl` when running in GMB mode on Windows).
explicit GpuMemoryBufferFactoryDXGI(
scoped_refptr<base::SingleThreadTaskRunner> io_runner = nullptr);
~GpuMemoryBufferFactoryDXGI() override;
GpuMemoryBufferFactoryDXGI(const GpuMemoryBufferFactoryDXGI&) = delete;
GpuMemoryBufferFactoryDXGI& operator=(const GpuMemoryBufferFactoryDXGI&) =
delete;
// Overridden from GpuMemoryBufferFactory:
gfx::GpuMemoryBufferHandle CreateGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
const gfx::Size& framebuffer_size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
SurfaceHandle surface_handle) override;
void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
int client_id) override;
bool FillSharedMemoryRegionWithBufferContents(
gfx::GpuMemoryBufferHandle buffer_handle,
base::UnsafeSharedMemoryRegion shared_memory) override;
private:
Microsoft::WRL::ComPtr<ID3D11Device> GetOrCreateD3D11Device();
gfx::GpuMemoryBufferHandle CreateGpuMemoryBufferOnIO(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
const gfx::Size& framebuffer_size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
SurfaceHandle surface_handle);
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_
GUARDED_BY_CONTEXT(thread_checker_);
Microsoft::WRL::ComPtr<ID3D11Texture2D> staging_texture_;
// May be null for testing:
scoped_refptr<base::SingleThreadTaskRunner> io_runner_;
THREAD_CHECKER(thread_checker_);
};
} // namespace gpu
#endif // GPU_IPC_SERVICE_GPU_MEMORY_BUFFER_FACTORY_DXGI_H_