// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/vulkan/tests/native_window.h"
#include "ui/gl/android/scoped_a_native_window.h"
#include "ui/gl/android/surface_texture.h"
namespace gpu {
scoped_refptr<gl::SurfaceTexture> g_surface_texture;
gl::ScopedANativeWindow g_widget;
gfx::AcceleratedWidget CreateNativeWindow(const gfx::Rect& bounds) {
DCHECK(!g_surface_texture);
DCHECK(g_widget.a_native_window() == gfx::kNullAcceleratedWidget);
// TODO(penghuang): Not depend on gl.
uint texture = 0;
g_surface_texture = gl::SurfaceTexture::Create(texture);
g_widget = g_surface_texture->CreateSurface();
return g_widget.a_native_window();
}
void DestroyNativeWindow(gfx::AcceleratedWidget window) {
DCHECK_EQ(g_widget.a_native_window(), window);
g_widget = nullptr;
g_surface_texture = nullptr;
}
} // namespace gpu