#ifndef GPU_VULKAN_VULKAN_FENCE_HELPER_H_
#define GPU_VULKAN_VULKAN_FENCE_HELPER_H_
#include <vulkan/vulkan_core.h>
#include <memory>
#include <utility>
#include <vector>
#include "base/component_export.h"
#include "base/containers/circular_deque.h"
#include "base/functional/callback.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "gpu/vulkan/vma_wrapper.h"
namespace gpu {
class VulkanDeviceQueue;
class COMPONENT_EXPORT(VULKAN) VulkanFenceHelper { … };
template <typename T>
void VulkanFenceHelper::EnqueueVulkanObjectCleanupForSubmittedWork(
std::unique_ptr<T> obj) { … }
}
#endif