#ifndef GPU_VULKAN_VULKAN_IMPLEMENTATION_H_
#define GPU_VULKAN_VULKAN_IMPLEMENTATION_H_
#include <vulkan/vulkan_core.h>
#include <memory>
#include <vector>
#include "base/component_export.h"
#include "build/build_config.h"
#include "gpu/vulkan/semaphore_handle.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#if BUILDFLAG(IS_ANDROID)
#include "base/android/scoped_hardware_buffer_handle.h"
#endif
namespace gfx {
class GpuFence;
struct GpuMemoryBufferHandle;
}
gpu
#endif