#ifndef GPU_VULKAN_VULKAN_SURFACE_H_
#define GPU_VULKAN_VULKAN_SURFACE_H_
#include <vulkan/vulkan_core.h>
#include "base/component_export.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "build/build_config.h"
#include "gpu/vulkan/vulkan_device_queue.h"
#include "gpu/vulkan/vulkan_swap_chain.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/overlay_transform.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/swap_result.h"
#include "ui/gfx/vsync_provider.h"
#if BUILDFLAG(IS_ANDROID)
#include "ui/gl/android/scoped_a_native_window.h"
#endif
namespace gpu {
class VulkanDeviceQueue;
class VulkanSwapChain;
class COMPONENT_EXPORT(VULKAN) VulkanSurface { … };
}
#endif