#ifndef GPU_VULKAN_VULKAN_SWAP_CHAIN_H_
#define GPU_VULKAN_VULKAN_SWAP_CHAIN_H_
#include <vulkan/vulkan_core.h>
#include <memory>
#include <optional>
#include <vector>
#include "base/component_export.h"
#include "base/containers/circular_deque.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/synchronization/condition_variable.h"
#include "base/synchronization/lock.h"
#include "base/task/sequenced_task_runner.h"
#include "base/threading/thread_checker.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/swap_result.h"
namespace gpu {
class VulkanDeviceQueue;
class COMPONENT_EXPORT(VULKAN) VulkanSwapChain { … };
}
#endif